Fire Scorpion 2
- Type
- BattleMech
- Tech
- Clan
- Mass
- 65t
- Role
- Missile Boat
- Intro
- 3060 Clan Invasion
- Rules
- Standard
- Cost
- 6.63M C-bills
- Move
- Armor
- 224 pts

Machine Gun ×4Ultra AC/20LRM 10 ×2
TR:3060 · Record Sheets: RS:3060u
Compare this unitBattle Value
1,749by skill
Point Value
40
Recognition Notes
The Fire Scorpion 2 is a 65-ton heavy fielded as a missile boat, cruising at 43 km/h and topping out at 65. It carries an Ultra AC/20 in the left torso alongside a pair of LRM 10 racks and four machine guns, all in the right torso, where an active probe is also mounted. Inner Sphere anti-personnel pods are fitted to the front left leg, front right leg, rear left leg, and rear right leg, and the machine carries a reinforced head cowl. Standard armor covers its endo steel structure, and Field Refit assembles it at various sites.
Armor & Loadout
BallisticMissile
Head: 9 front
Center Torso: 31 front, 10 rear
Left Torso: 22 front, 7 rear
Right Torso: 22 front, 7 rear
Front Left Leg: 29 front
Front Right Leg: 29 front
Rear Left Leg: 29 front
Rear Right Leg: 29 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | LT | 1 | 20 rds · 4 t |
| Msl | RT ×2 | 2 | 24 rds · 2 t |
| Bal | RT ×4 | 4 | 200 rds · 1 t |
| electronicsActive ProbeClan | RT | ||
| defensiveA-PodIS | FLL · FRL · RLL · RRL |
Systems & Manufacturers
2
Fire Scorpion
PV40
TP: BMSZ: 3TMM: 0MV: 8"
ROLE: Missile Boat
Damage
S (+0)
3
M (+2)
3
L (+4)
2
OV: 2Heat scale123S

Special , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 72Skill 1 64Skill 2 56Skill 3 48Skill 4 40Skill 5 36Skill 6 32Skill 7 28Skill 8 24
Availability by era
7 eras · 3 factions
Fire Scorpion variants (4)
(Original) Role — Tech base Clan Rules Standard Alpha Strike abilities — Introduced 2834 Battle value — Point value —Fire Scorpion Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK1/1/1 Introduced 2852 Battle value 1,546 Point value 36
2 current variant Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, PRB, RCN Introduced 3060 Battle value 1,749 Point value 40
3 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, PRB, RCN Introduced 3071 Battle value 1,904 Point value 38