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Fire Scorpion

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Tech
Clan
Mass
65t
Role
Sniper
Rules
Standard
Cost
6.23M C-bills
Move
Armor
224 pts

LB 10-X ACUltra AC/10

Fire Scorpion line art

Art © The Topps Company · Catalyst Game Labs

SkillPVSkill 0 64Skill 1 57Skill 2 50Skill 3 43Skill 4 36Skill 5 32Skill 6 28Skill 7 24Skill 8 20

Availability by era

10 eras · 2 factions

GunPilotAdj BV
G013,571
G123,123
G232,597
G342,041
G451,546
G561,330
G671,190
G781,051
G88989

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Fire Scorpion is a 65-ton heavy sniper built on a quad chassis, standing on four legs and cruising at 43 km/h with a top speed near 65. An Ultra AC/10 sits in the left torso and an LB 10-X AC in the right torso, giving it its only offensive punch. Each leg carries an Inner Sphere anti-personnel pod, one to the front left, front right, rear left, and rear right. The machine wears a reinforced head cowl and is built by Roche QuadPlex Alpha at its Roche works.

Armor & loadout

FIRE SCORPION
Ballistic
Weapon / EquipmentLocQtyAmmo
BalLT130 rds · 3 t
BalLB 10-X ACRT130 rds · 3 t
defensiveA-PodISFLL · FRL · RLL · RRL