Fire Scorpion
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- Type
- BattleMech
- Tech
- Clan
- Mass
- 65t
- Role
- Sniper
- Intro
- 2852 Early Succession War
- Rules
- Standard
- Cost
- 6.23M C-bills
- Move
- Armor
- 224 pts
LB 10-X ACUltra AC/10
Battle Value
1,546by skill
Point Value
36

View on Sarna
TR:3060 · Record Sheets: RS:3060u
Compare this unitFire Scorpion
PV36
TP: BMSZ: 3TMM: 0MV: 8"
ROLE: Sniper
Damage
S (+0)
3
M (+2)
3
L (+4)
3
OV: 0Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 64Skill 1 57Skill 2 50Skill 3 43Skill 4 36Skill 5 32Skill 6 28Skill 7 24Skill 8 20
Availability by era
10 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,571 |
| G1 | 2 | 3,123 |
| G2 | 3 | 2,597 |
| G3 | 4 | 2,041 |
| G4 | 5 | 1,546 |
| G5 | 6 | 1,330 |
| G6 | 7 | 1,190 |
| G7 | 8 | 1,051 |
| G8 | 8 | 989 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Fire Scorpion is a 65-ton heavy sniper built on a quad chassis, standing on four legs and cruising at 43 km/h with a top speed near 65. An Ultra AC/10 sits in the left torso and an LB 10-X AC in the right torso, giving it its only offensive punch. Each leg carries an Inner Sphere anti-personnel pod, one to the front left, front right, rear left, and rear right. The machine wears a reinforced head cowl and is built by Roche QuadPlex Alpha at its Roche works.
Armor & loadout
FIRE SCORPION
Ballistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | LT | 1 | 30 rds · 3 t |
| BalLB 10-X AC | RT | 1 | 30 rds · 3 t |
| defensiveA-PodIS | FLL · FRL · RLL · RRL |
Systems & manufacturers
Fire Scorpion variants (4)
(Original) Role — Tech base Clan Rules Standard Alpha Strike abilities — Introduced 2834 Battle value — Point value —
Fire Scorpion current variant Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK1/1/1 Introduced 2852 Battle value 1,546 Point value 36
2 Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, PRB, RCN Introduced 3060 Battle value 1,749 Point value 403 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, PRB, RCN Introduced 3071 Battle value 1,904 Point value 38