Crossbow (OmniMech) Prime
A different design shares this name: the BattleMech
- Type
- BattleMech
- Tech
- Clan
- Mass
- 65t
- Role
- Missile Boat
- Intro
- 2870 Early Succession War
- Rules
- Standard
- Cost
- 9.14M C-bills
- Move
- Armor
- 192 pts
LRM 20 ×2
Technical Readout: TR:CI · Record Sheets: RSFP:Wave 2
Compare this unitBattle Value
1,829by skill
Point Value
45
Recognition Notes
The Crossbow Prime is a 65-ton missile boat that fights at long range, cruising at 54 km/h and topping out near 86. Twin LRM 20 racks fill both arms, each paired with its own Artemis IV fire-control system, giving the type a heavy missile punch with no backup weaponry of any other kind. Ten double heat sinks vent the launchers' heat, and standard armor covers the frame. Novy Minsky Armaments Plant builds it at New Kent, with additional production at Arcturan Arms's Arcturus line.
Armor & Loadout
CROSSBOW PRIME
Missile
Head: 9 front
Center Torso: 26 front, 13 rear
Right Torso: 19 front, 9 rear
Left Torso: 19 front, 9 rear
Right Arm: 18 front
Left Arm: 18 front
Right Leg: 26 front
Left Leg: 26 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RA · LA | 2 | 24 rds · 4 t |
| electronicsArtemis IV FCSpodClan | RA · LA |
Systems & Manufacturers
Prime
Crossbow (OmniMech)
PV45
TP: BMSZ: 3TMM: 0MV: 10"
ROLE: Missile Boat
Damage
S (+0)
4
M (+2)
4
L (+4)
4
OV: 0Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 81Skill 1 72Skill 2 63Skill 3 54Skill 4 45Skill 5 40Skill 6 35Skill 7 30Skill 8 25
Availability by era
10 eras · 16 factions
Crossbow (OmniMech) variants (13)
A Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, OMNI Introduced 2870 Battle value 1,797 Point value 45B Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 2870 Battle value 1,687 Point value 43
Prime current variant Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, OMNI Introduced 2870 Battle value 1,829 Point value 45
H Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, OMNI Introduced 3061 Battle value 1,707 Point value 41C Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, OMNI Introduced 3063 Battle value 1,557 Point value 36D Role Missile Boat Tech base Clan Rules Advanced Alpha Strike abilities CASE, IF2, OMNI Introduced 3064 Battle value 1,154 Point value 34E Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3072 Battle value 1,558 Point value 47U Role Skirmisher Tech base Clan Rules Experimental Alpha Strike abilities CASE, OMNI, TOR2/2/2, UMU Introduced 3077 Battle value 1,856 Point value 39F Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3116 Battle value 1,854 Point value 46W Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, OMNI Introduced 3128 Battle value 2,051 Point value 41G Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3136 Battle value 1,725 Point value 38J Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, MEL, OMNI Introduced 3142 Battle value 1,839 Point value 42T Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities ENE, LPRB, OMNI, RCN Introduced 3142 Battle value 1,729 Point value 40