Crossbow (OmniMech) J
A different design shares this name: the BattleMech
- Type
- BattleMech
- Tech
- Clan
- Mass
- 65t
- Role
- Skirmisher
- Intro
- 3142 Dark Age
- Rules
- Standard
- Move
- Armor
- 192 pts
ER Small Laser ×9Improved Heavy Large LaserTalons ×2
Source: RG17
Compare this unitBattle Value
1,839by skill
Point Value
42
Recognition Notes
The Crossbow J is a 65-ton heavy fielded as a skirmisher, an alternate configuration of the same chassis as the missile-boat Prime. Where the Prime mounts an LRM 20 with Artemis IV fire control in each arm, this configuration carries nine ER Small Lasers in the left arm and an Improved Heavy Large Laser in the right arm. A supercharger in the center torso lets it push to 108 km/h in short bursts atop its 54 km/h cruise and 86 km/h top speed, and talons are fitted to both legs. Novy Minsky Armaments Plant builds it at New Kent, with Arcturan Arms producing it as well.
Armor & Loadout
CROSSBOW J
EnergyPhysical
Head: 9 front
Center Torso: 26 front, 13 rear
Right Torso: 19 front, 9 rear
Left Torso: 19 front, 9 rear
Right Arm: 18 front
Left Arm: 18 front
Right Leg: 26 front
Left Leg: 26 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RA | 1 | |
| Enr | LA ×9 | 9 | |
| PhyTalons | RL · LL | 2 | |
| mobilitySuperchargerpod | CT |
Systems & Manufacturers
J
Crossbow (OmniMech)
PV42
TP: BMSZ: 3TMM: 0MV: 12"
ROLE: Skirmisher
Damage
S (+0)
4
M (+2)
4
L (+4)
0
OV: 3Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 74Skill 1 66Skill 2 58Skill 3 50Skill 4 42Skill 5 38Skill 6 34Skill 7 30Skill 8 26
Availability by era
2 eras · 8 factions
Crossbow (OmniMech) variants (13)
A Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, OMNI Introduced 2870 Battle value 1,797 Point value 45B Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 2870 Battle value 1,687 Point value 43Prime Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, OMNI Introduced 2870 Battle value 1,829 Point value 45H Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, OMNI Introduced 3061 Battle value 1,707 Point value 41C Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, OMNI Introduced 3063 Battle value 1,557 Point value 36D Role Missile Boat Tech base Clan Rules Advanced Alpha Strike abilities CASE, IF2, OMNI Introduced 3064 Battle value 1,154 Point value 34E Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3072 Battle value 1,558 Point value 47U Role Skirmisher Tech base Clan Rules Experimental Alpha Strike abilities CASE, OMNI, TOR2/2/2, UMU Introduced 3077 Battle value 1,856 Point value 39F Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3116 Battle value 1,854 Point value 46W Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, OMNI Introduced 3128 Battle value 2,051 Point value 41G Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3136 Battle value 1,725 Point value 38
J current variant Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, MEL, OMNI Introduced 3142 Battle value 1,839 Point value 42
T Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities ENE, LPRB, OMNI, RCN Introduced 3142 Battle value 1,729 Point value 40