Chevalier Light Tank (MML)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Sniper
- Intro
- 3069 Jihad
- Rules
- Standard
- Cost
- 1.14M C-bills
- Move
- Armor
- 109 pts
ER Large LaserMML 5
Battle Value
671by skill
Point Value
23

View on Sarna
TR:3060 · Record Sheets: RS:3060u
Compare this unit(MML)
Chevalier Light Tank
PV23
TP: CVSZ: 1TMM: 0MV: 12"w
ROLE: Sniper
Damage
S (+0)
2
M (+2)
2
L (+4)
2
Heat not tracked

Special , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 43Skill 1 38Skill 2 33Skill 3 28Skill 4 23Skill 5 21Skill 6 19Skill 7 17Skill 8 15
Availability by era
5 eras · 14 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,550 |
| G1 | 2 | 1,355 |
| G2 | 3 | 1,127 |
| G3 | 4 | 886 |
| G4 | 5 | 671 |
| G5 | 6 | 577 |
| G6 | 7 | 517 |
| G7 | 8 | 456 |
| G8 | 8 | 429 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Chevalier Light Tank (MML) is a 35-ton wheeled combat vehicle fielded as a sniper, cruising at 65 km/h with a top speed near 97. Where the base model mounts a pair of Streak SRM 2 launchers in the front, this variant carries a single MML 5 in the same position. The turret keeps the ER Large Laser from the base model, and the hull wears Heavy Ferro-Fibrous armor in place of the standard plate. Millennium Industries builds it at Terra.
Armor & loadout
CHEVALIER LIGHT TANK (MML)
EnergyMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | F | 1 | 2 t ammo in B |
| Enr | T | 1 |
Systems & manufacturers
Chevalier Light Tank variants (4)
Chevalier Light Tank Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(1/1/1) Introduced 2690 Battle value 668 Point value 19(BAP) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities PRB, RCN, SRCH, TUR(1/1/1) Introduced 2958 Battle value 583 Point value 20(Speed) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(1/1/1) Introduced 3051 Battle value 613 Point value 22
(MML) current variant Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities IF0*, SRCH, TUR(1/1/1) Introduced 3069 Battle value 671 Point value 23