Chevalier Light Tank (BAP)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Striker
- Intro
- 2958 Late Succession War (LosTech)
- Rules
- Standard
- Cost
- 1.22M C-bills
- Move
- Armor
- 64 pts

ER Large LaserMachine GunStreak SRM 2 ×2
TR:3060 · Record Sheets: RS:3060u
Compare this unitBattle Value
583by skill
Point Value
20
Recognition Notes
The Chevalier Light Tank (BAP) is a 35-ton wheeled combat vehicle built as a striker, cruising at 65 km/h with a top speed near 97. It keeps the base model's pair of Streak SRM 2 launchers in the front and the ER large laser in the turret, and adds a Machine Gun in the front alongside them. A Beagle active probe rides in the hull, a piece of equipment the original Chevalier lacked. The tank carries standard armor and dates the variant to 2958, well after Millennium Industries first fielded the type at Terra.
Armor & Loadout
CHEVALIER LIGHT TANK (BAP)
EnergyBallisticMissile
Front: 16 front
Right: 12 front
Left: 12 front
Turret: 14 front
Rear: 10 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslStreak SRM 2 | F ×2 | 2 | 1 t ammo in B |
| Bal | F | 1 | 0.5 t ammo in B |
| Enr | T | 1 | |
| electronicsBeagle Active ProbeIS | B |
Systems & Manufacturers
(BAP)
Chevalier Light Tank
PV20
TP: CVSZ: 1TMM: 0MV: 12"w
ROLE: Striker
Damage
S (+0)
2
M (+2)
2
L (+4)
1
Heat not tracked

Special , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 36Skill 1 32Skill 2 28Skill 3 24Skill 4 20Skill 5 18Skill 6 16Skill 7 14Skill 8 12
Availability by era
9 eras · 5 factions
Chevalier Light Tank variants (4)
Chevalier Light Tank Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(1/1/1) Introduced 2690 Battle value 668 Point value 19
(BAP) current variant Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities PRB, RCN, SRCH, TUR(1/1/1) Introduced 2958 Battle value 583 Point value 20
(Speed) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(1/1/1) Introduced 3051 Battle value 613 Point value 22(MML) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities IF0*, SRCH, TUR(1/1/1) Introduced 3069 Battle value 671 Point value 23