Brutus Assault Tank (LRM)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 75t
- Role
- Missile Boat
- Intro
- 3001 Late Succession War (LosTech)
- Rules
- Introductory
- Cost
- 3.97M C-bills
- Move
- Armor
- 184 pts
LRM 20 ×2SRM 6 ×2SRM 2
Battle Value
1,248by skill
Point Value
33

View on Sarna
Technical Readout: TR:3058U · Record Sheets: RS:3058Uu-I
Compare this unit(LRM)
Brutus Assault Tank
PV33
TP: CVSZ: 3TMM: 0MV: 6"t
ROLE: Missile Boat
Damage
S (+0)
3
M (+2)
4
L (+4)
3
Heat not tracked

Special , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 61Skill 1 54Skill 2 47Skill 3 40Skill 4 33Skill 5 30Skill 6 27Skill 7 24Skill 8 21
Availability by era
9 eras · 26 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,883 |
| G1 | 2 | 2,521 |
| G2 | 3 | 2,097 |
| G3 | 4 | 1,647 |
| G4 | 5 | 1,248 |
| G5 | 6 | 1,073 |
| G6 | 7 | 961 |
| G7 | 8 | 849 |
| G8 | 8 | 799 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Brutus Assault Tank (LRM) is a 75-ton tracked combat vehicle built as a missile boat, cruising at 32 km/h with a top speed near 54. Where the base model's turret carries twin large lasers alongside its LRM 20, this variant drops both lasers for a second LRM 20, giving the turret a pair of the missile launchers. The front-facing pair of SRM 6 launchers and the single SRM 2 on the hull front carry over unchanged from the base model. Kressly WarWorks builds the type at Epsilon Eridani.
Armor & loadout
BRUTUS ASSAULT TANK (LRM)
Missile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 6 | F ×2 | 2 | 1 t ammo in B |
| MslSRM 2 | F | 1 | 1 t ammo in B |
| Msl | T ×2 | 2 | 6 t ammo in B |
Systems & manufacturers
Brutus Assault Tank variants (5)
Brutus Assault Tank Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, LRM1/1/1, SRCH, SRM1/1, TUR(3/3/2, IF1, LRM1/1/1) Introduced 2998 Battle value 1,115 Point value 32
(LRM) current variant Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF2, LRM1/2/2, SRCH, SRM1/1, TUR(2/3/3, IF2, LRM1/2/2) Introduced 3001 Battle value 1,248 Point value 33
(PPC) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRCH, SRM1/1, TUR(2/2/2) Introduced 3005 Battle value 1,208 Point value 32(PPC 2) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRCH, TUR(3/3/1) Introduced 3011 Battle value 979 Point value 28(HPPC) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, IF1, LRM1/1/1, MHQ1, SRCH, SRM1/1, TUR(2/3/3, IF1, LRM1/1/1) Introduced 3075 Battle value 1,186 Point value 36