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Bowman 2

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Tech
Clan
Mass
70t
Rules
Standard
Cost
17.08M C-bills
Move
Armor
200 pts

ER Medium Laser ×3ER Large LaserLRM 20 ×2

SkillPVSkill 0 100Skill 1 89Skill 2 78Skill 3 67Skill 4 56Skill 5 50Skill 6 44Skill 7 38Skill 8 32

Availability by era

9 eras · 1 faction

GunPilotAdj BV
G015,930
G125,185
G234,313
G343,388
G452,567
G562,208
G671,977
G781,746
G881,643

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Bowman 2 is a 70-ton missile boat, a 2974 field refit of the 2923 original. Where the Bowman 4 carried a pair of Arrow IV launchers in the side torsos, this configuration fields twin LRM 20 racks, one in the right arm and one in the left torso, backed by an ER Large Laser in the right torso and three ER Medium Lasers in the left arm. The heat-sink count rises from 11 double to 18 double to cope with the added laser fire. It keeps the same 350 XL fusion engine, endo steel structure, and standard armor, cruising at 54 km/h and topping out near 86, with the ECM suite in the head and an Inner Sphere anti-personnel pod in each leg carried over from the base machine. It stands as a stable firing platform, and being a field refit it is assembled at various sites rather than a single dedicated plant.

Armor & loadout

Mech rightFrontMech left
BOWMAN 2
EnergyMissile
Weapon / EquipmentLocQtyAmmo
EnrRT1
MslLT · RA224 rds · 4 t
EnrLA ×33
electronicsECM SuiteClanHD
defensiveA-PodISRL · LL