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Bowman

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Tech
Clan
Mass
70t
Rules
Advanced
Cost
16.97M C-bills
Move
Armor
200 pts

ER Medium Laser ×3LRM 20Arrow IV

SkillPVSkill 0 92Skill 1 82Skill 2 72Skill 3 62Skill 4 52Skill 5 47Skill 6 42Skill 7 37Skill 8 32

Availability by era

9 eras · 4 factions

GunPilotAdj BV
G015,331
G124,662
G233,877
G343,047
G452,308
G561,985
G671,777
G781,569
G881,477

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Bowman is a 70-ton missile boat that fights at long range, cruising at 54 km/h and topping out at 86. This unregistered variant, coming after the 2923 Bowman 4, trades one of the twin Arrow IV launchers for an LRM 20 in the left torso, keeping a single Arrow IV in the right torso, and adds three ER medium lasers in the left arm for closer work the original lacked. The heat-sink count rises from 11 to 14 double sinks to manage the added laser fire. It carries the same ECM suite in the head and an Inner Sphere anti-personnel pod in each leg, and holds the same stable firing platform recognized in the base model. Niles Industriplex Epsilon builds it at Niles.

Armor & loadout

Mech rightFrontMech left
BOWMAN
EnergyMissileArtillery
Weapon / EquipmentLocQtyAmmo
ArtRT120 rds · 4 t
MslLT16 rds · 1 t
EnrLA ×33
electronicsECM SuiteClanHD
defensiveA-PodISRL · LL