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Behemoth (Stone Rhino) 2

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Tech
Clan
Mass
100t
Intro
3061 Clan Invasion
Rules
Standard
Cost
24.04M C-bills
Move
Armor
304 pts

Heavy Medium Laser ×4Heavy Large Laser ×2Heavy Small Laser ×2Gauss Rifle ×2Anti-Missile System

Technical Readout: TR:3055U · Record Sheets: RS:3055Uu

Compare this unit
SkillPVSkill 0 92Skill 1 82Skill 2 72Skill 3 62Skill 4 52Skill 5 47Skill 6 42Skill 7 37Skill 8 32

Availability by era

7 eras · 3 factions

GunPilotAdj BV
G017,177
G126,276
G235,220
G344,101
G453,107
G562,672
G672,392
G782,113
G881,988

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Behemoth (Stone Rhino) 2 is a 100-ton assault juggernaut that fights close-in, cruising at 32 km/h and topping out near 54, with a single jump carrying it 90 metres. Each arm mounts a Heavy Large Laser, a Heavy Medium Laser, and a Heavy Small Laser, while a Gauss Rifle sits in each torso alongside a rear-facing Heavy Medium Laser. An Anti-Missile System rides in the head, and an Inner Sphere anti-personnel pod is fitted to each leg. Standard armor covers a machine noted for a fragile head, and Tokasha Mechworks builds it at Tokasha.

Armor & loadout

Mech rightFrontMech left
BEHEMOTH (STONE RHINO) 2
EnergyBallisticSupport
Weapon / EquipmentLocQtyAmmo
SupHD11 t ammo in CT
BalRT · LT232 rds · 4 t
EnrRA · LA2
EnrRA · LA2
EnrHeavy Small LaserRA · LA2
EnrrearRT · LT2
defensiveA-PodISRL · LL