Alacorn Heavy Tank Mk. II
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 95t
- Role
- Juggernaut
- Intro
- 2561 Age of War
- Rules
- Experimental
- Move
- Armor
- 107 pts
Autocannon/20 ×3
Battle Value
1,017by skill
Point Value
29

Mk. II
Alacorn Heavy Tank
PV29
TP: CVSZ: 4TMM: 0MV: 6"t
ROLE: Juggernaut
Damage
S (+0)
5
M (+2)
5
L (+4)
0
Heat not tracked

Special , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 53Skill 1 47Skill 2 41Skill 3 35Skill 4 29Skill 5 26Skill 6 23Skill 7 20Skill 8 17
Availability by era
1 era · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,349 |
| G1 | 2 | 2,054 |
| G2 | 3 | 1,709 |
| G3 | 4 | 1,342 |
| G4 | 5 | 1,017 |
| G5 | 6 | 875 |
| G6 | 7 | 783 |
| G7 | 8 | 692 |
| G8 | 8 | 651 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Alacorn Heavy Tank Mk. II is a 95-ton tracked combat vehicle built as a juggernaut for close-in fighting, cruising at 32 km/h with a top speed near 54. Its turret carries three Autocannons/20s, a battery heavy enough to demand constant upkeep, and the crew rides behind ferro-fibrous plate. The hull carries enhanced communications gear, and the design is known as maintenance-intensive; by 2587 it was listed as obsolete. Corben Motors builds the type at New Earth.
Armor & loadout
ALACORN HEAVY TANK MK. II
Ballistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | T ×3 | 3 | 3 t ammo in B |
Systems & manufacturers
Alacorn Heavy Tank variants (7)
Mk. I Role Juggernaut Tech base Inner Sphere Rules Experimental Alpha Strike abilities AC3/3/-, SRCH, TUR(3/3/-, AC3/3/-) Introduced 2561 Battle value 1,080 Point value 27
Mk. II current variant Role Juggernaut Tech base Inner Sphere Rules Experimental Alpha Strike abilities AC5/5/-, SRCH, TUR(5/5/-, AC5/5/-) Introduced 2561 Battle value 1,017 Point value 29
Mk. III Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC3/3/-, SRCH, TUR(3/3/-, AC3/3/-) Introduced 2587 Battle value 1,432 Point value 35Mk. IV Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC6/6/-, SRCH, TUR(6/6/-, AC6/6/-) Introduced 2588 Battle value 1,400 Point value 38Mk. V Role Juggernaut Tech base Inner Sphere Rules Experimental Alpha Strike abilities SRCH Introduced 2589 Battle value — Point value 30Mk. VI Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(4/5/5) Introduced 2590 Battle value 1,850 Point value 39Mk. VII Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH Introduced 3063 Battle value 2,163 Point value 39