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Zibler Fast Strike Tank B

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Tech
Inner Sphere
Mass
50t
Intro
3096 Early Republic
Rules
Standard
Move
Armor
138 pts

ER Medium Laser ×2Light Machine Gun ×4LB 10-X ACLight Machine Gun Array

SkillPVSkill 0 70Skill 1 62Skill 2 54Skill 3 46Skill 4 38Skill 5 34Skill 6 30Skill 7 26Skill 8 22

Availability by era

4 eras · 20 factions

GunPilotAdj BV
G012,476
G122,165
G231,801
G341,415
G451,072
G56922
G67825
G78729
G88686

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

ZIBLER FAST STRIKE TANK B
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
EnrpodT ×22
BalLB 10-X ACpodT12 t ammo in B
BalpodT ×440.5 t ammo in B
BalLight Machine Gun ArraypodT1

CASE: Body