Zeus-X ZEU-X3
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Skirmisher
- Intro
- 3089 Early Republic
- Rules
- Advanced
- Cost
- 86.58M C-bills
- Move
- Armor
- 232 pts
ER Medium Laser ×4ER PPC
Technical Readout: TR:DA · Record Sheets: RS:DA
Compare this unit
Availability by era
4 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 5,031 |
| G1 | 2 | 4,400 |
| G2 | 3 | 3,659 |
| G3 | 4 | 2,875 |
| G4 | 5 | 2,178 |
| G5 | 6 | 1,873 |
| G6 | 7 | 1,677 |
| G7 | 8 | 1,481 |
| G8 | 8 | 1,394 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The ZEU-X3 is an 80-ton assault that fights at stand-off range, cruising at 54 km/h and topping out near 86 with a jump range of 240 metres. Where the ZEU-X paired an LB 20-X AC with an MRM 30, this variant drops both for an ER PPC in the left arm, backed by four ER medium lasers packed into the right arm, and a targeting computer sits alongside the ER PPC in the left arm. Standard armor replaces the ZEU-X's patchwork plating, and the heat-sink count climbs from 12 to 17 double sinks. Like its forebear it stands as a command 'Mech and remains a maintenance-intensive design; Defiance Manufacturing Annex builds it at Kwangjong-ni.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RA ×4 | 4 | |
| Enr | LA | 1 | |
| electronicsTargeting ComputerIS | LA |