Yu Huang Y-H10G
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- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 90t
- Role
- Skirmisher
- Intro
- 3060 Clan Invasion
- Rules
- Standard
- Cost
- 24.03M C-bills
- Move
- Armor
- 272 pts
ER Medium Laser ×6ER Large LaserGauss Rifle
Battle Value
2,433by skill
Point Value
49
View on Sarna
TR:3060 · Record Sheets: RS:3060u
Compare this unitY-H10G
Yu Huang
PV49
TP: BMSZ: 4TMM: 0MV: 8"j
ROLE: Skirmisher
Damage
S (+0)
4
M (+2)
4
L (+4)
3
OV: 2Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 89Skill 1 79Skill 2 69Skill 3 59Skill 4 49Skill 5 44Skill 6 39Skill 7 34Skill 8 29
Availability by era
7 eras · 3 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 5,620 |
| G1 | 2 | 4,915 |
| G2 | 3 | 4,087 |
| G3 | 4 | 3,212 |
| G4 | 5 | 2,433 |
| G5 | 6 | 2,092 |
| G6 | 7 | 1,873 |
| G7 | 8 | 1,654 |
| G8 | 8 | 1,557 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Yu Huang Y-H10G is a 90-ton assault that fights at stand-off range, cruising at 43 km/h and topping out near 65, with a jump capability of 120 metres. A Gauss rifle sits in the right arm opposite an ER large laser in the left arm, and a pair of ER medium lasers fill out the left and right torsos. Endo steel structure and 16 double heat sinks back the standard armor, and the type is built as a command 'Mech. Shengli Arms produces it at its Victoria plant, with additional production at Ceres Metals Industries.
Armor & loadout
Mech rightFrontMech left
YU HUANG Y-H10G
EnergyBallistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT ×3 · LT ×3 | 6 | |
| Bal | RA | 1 | 16 rds · 2 t in RT |
| Enr | LA | 1 | |
| electronicsGuardian ECM SuiteIS | CT | ||
| electronicsBeagle Active ProbeIS | LA |
Systems & manufacturers
Yu Huang variants (7)
Y-H10G current variant Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, PRB, RCN Introduced 3060 Battle value 2,433 Point value 49
Y-H9G Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities FLK1/1/-, IF1 Introduced 3060 Battle value 2,074 Point value 44Y-H9GC Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3M, FLK1/1/-, MHQ5, TAG Introduced 3067 Battle value 2,017 Point value 48Y-H9GB Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1 Introduced 3068 Battle value 2,039 Point value 45Y-H11G Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, HT1/1/-, IF1 Introduced 3075 Battle value 2,131 Point value 46(Carson) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM Introduced 3133 Battle value 2,464 Point value 47Y-H12GC Role Sniper Tech base Mixed Rules Advanced Alpha Strike abilities C3BSM, MHQ6, TAG Introduced 3146 Battle value 2,298 Point value 50