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Xanthos XNT-4O

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Tech
Inner Sphere
Mass
100t
Role
Sniper
Intro
3068 Jihad
Rules
Standard
Cost
20.25M C-bills
Move
Armor
323 pts

ER Medium Laser ×3Light PPC ×2ER Small LaserHeavy PPC

Xanthos XNT-4O line art

Art © The Topps Company · Catalyst Game Labs

Technical Readout: TR:DA · Record Sheets: RS:DA

Compare this unit
SkillPVSkill 0 101Skill 1 90Skill 2 79Skill 3 68Skill 4 57Skill 5 51Skill 6 45Skill 7 39Skill 8 33

Availability by era

5 eras · 10 factions

GunPilotAdj BV
G015,886
G125,147
G234,281
G343,363
G452,548
G562,191
G671,962
G781,733
G881,631

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Xanthos XNT-4O is a 100-ton assault that fights at long range, a 3068 rework of the 2564 XNT-2O that traded its close-in brawling loadout for stand-off gunnery. Where the original juggernaut carried a Large Laser, an SRM 4, and an AC/10 across its torsos, the XNT-4O mounts a Light PPC and an ER Medium Laser in each side torso, an ER Small Laser facing rearward in the left torso, a Heavy PPC in the center torso, and an ER Medium Laser in the head. A Guardian ECM suite now sits in the left torso, and a jump capability of 90 metres gives it mobility the original lacked, though cruising speed holds at 32 km/h with a top speed of 54. The 360 fusion engine gives way to a 300 compact fusion engine, stealth armor replaces the primitive plating of the XNT-2O, and the heat-sink count falls from 18 single sinks to 15 double sinks. Hollis Incorporated builds the type at its Corey plant, with production also carried out at Loxley.

Armor & loadout

XANTHOS XNT-4O
Energy
Weapon / EquipmentLocQtyAmmo
EnrHD · LT · RT3
EnrHeavy PPCCT1
EnrLT · RT2
EnrrearLT1
electronicsGuardian ECM SuiteISLT