Wyvern WVE-6N
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 45t
- Role
- Skirmisher
- Intro
- 2821 Early Succession War
- Rules
- Introductory
- Cost
- 3.24M C-bills
- Move
- Armor
- 136 pts
Small Laser ×2Large LaserLRM 10SRM 6
TR:3039 · Record Sheets: RS:3039u
Compare this unitBattle Value
1,005by skill
Point Value
27
Recognition Notes
The Wyvern WVE-6N is a 45-ton skirmisher built around a 180 fusion engine, cruising at 43 km/h and topping out near 65, with a 120-metre jump capability. Its main punch comes from a Large Laser in the right arm, backed there by a pair of Small Lasers, while an SRM 6 in the right torso and an LRM 10 in the center torso give it reach at both ends of a fight. Twelve single heat sinks keep the loadout running, and the chassis carries a rugged, field-serviceable frame. Maltex Corporation builds the type at its Errai facility.
Armor & Loadout
WYVERN WVE-6N
EnergyMissile
Head: 9 front
Center Torso: 18 front, 7 rear
Right Torso: 14 front, 5 rear
Left Torso: 14 front, 5 rear
Right Arm: 12 front
Left Arm: 12 front
Right Leg: 20 front
Left Leg: 20 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | CT | 1 | 12 rds · 1 t in LT |
| MslSRM 6 | RT | 1 | 15 rds · 1 t |
| Enr | RA | 1 | |
| Enr | RA ×2 | 2 |
Systems & Manufacturers
WVE-6N
Wyvern
PV27
TP: BMSZ: 2TMM: 0MV: 8"j
ROLE: Skirmisher
Damage
S (+0)
2
M (+2)
2
L (+4)
1
OV: 1Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 47Skill 1 42Skill 2 37Skill 3 32Skill 4 27Skill 5 24Skill 6 21Skill 7 18Skill 8 15
Availability by era
8 eras · 8 factions
Wyvern variants (6)
WVE-5N Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 2660 Battle value 1,089 Point value 27WVE-5Nb Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 2660 Battle value 1,006 Point value 25
WVE-6N current variant Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 2821 Battle value 1,005 Point value 27
WVE-9N Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3052 Battle value 1,067 Point value 28WVE-10N Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, ECM, IF1, MHQ2 Introduced 3065 Battle value 1,199 Point value 32WVE-5Nsl Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced — Battle value — Point value 30