Wolf Trap (Tora) WFT-1 (Daitama)
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 45t
- Role
- Sniper
- Intro
- 3060 Clan Invasion
- Rules
- Standard
- Cost
- 9.21M C-bills
- Move
- Armor
- 152 pts
Medium Laser ×2ER PPCLRM 10
Source: RS:UM
Compare this unitBattle Value
1,290by skill
Point Value
38
Recognition Notes
The WFT-1 (Daitama) is a 45-ton sniper, a 3060 rework of the 3051 WFT-1 that pushes the design out to long range. In place of the LB 10-X AC the right arm carries an ER PPC, and the left torso drops one of the two medium lasers for a single Medium Laser. The LRM 10 in the center torso carries over from the original, and the double heat sinks replace the base model's single heat sinks. The right torso's CASE is gone in this configuration. Cruising speed holds at 65 km/h with a top speed near 97. Luthien Armor Works builds it at Luthien, with additional production at Abiy Adi.
Armor & Loadout
WOLF TRAP (TORA) WFT-1 (DAITAMA)
EnergyMissile
Head: 9 front
Center Torso: 20 front, 7 rear
Right Torso: 16 front, 6 rear
Left Torso: 16 front, 6 rear
Right Arm: 14 front
Left Arm: 14 front
Right Leg: 22 front
Left Leg: 22 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | CT | 1 | 12 rds · 1 t in RT |
| Enr | LT ×2 | 2 | |
| Enr | RA | 1 | |
| electronicsBeagle Active ProbeIS | LT | ||
| electronicsC3i ComputerIS | LT |
CASE: Right Torso
Systems & Manufacturers
WFT-1 (Daitama)
Wolf Trap (Tora)
PV38
TP: BMSZ: 2TMM: 0MV: 12"
ROLE: Sniper
Damage
S (+0)
2
M (+2)
3
L (+4)
2
OV: 0Heat scale123S

Special , , , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 70Skill 1 62Skill 2 54Skill 3 46Skill 4 38Skill 5 34Skill 6 30Skill 7 26Skill 8 22
Availability by era
3 eras · 3 factions
Wolf Trap (Tora) variants (7)
WFT-1 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK1/1/1, IF1 Introduced 3051 Battle value 1,070 Point value 29
WFT-1 (Daitama) current variant Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, IF1, MHQ2, PRB, RCN Introduced 3060 Battle value 1,290 Point value 38
WFT-C Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, FLK1/1/1, IF1, MHQ1 Introduced 3060 Battle value 1,001 Point value 28WFT-B Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, FLK1/1/1, IF0*, MHQ2 Introduced 3069 Battle value 1,021 Point value 27WFT-2 Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3071 Battle value 1,227 Point value 29WFT-2X "Bear Trap" Role Skirmisher Tech base Inner Sphere Rules Experimental Alpha Strike abilities FLK1/1/1 Introduced 3075 Battle value 1,211 Point value 30WFT-2B Role Striker Tech base Inner Sphere Rules Advanced Alpha Strike abilities — Introduced 3080 Battle value 1,439 Point value 31