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Vision Quest 2

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Tech
Clan
Mass
60t
Role
Sniper
Rules
Standard
Cost
12M C-bills
Move
Armor
192 pts

ER Small Laser ×3ER Large Laser ×2Gauss Rifle

SkillPVSkill 0 82Skill 1 73Skill 2 64Skill 3 55Skill 4 46Skill 5 41Skill 6 36Skill 7 31Skill 8 26

Availability by era

4 eras · 2 factions

GunPilotAdj BV
G015,904
G125,163
G234,294
G343,374
G452,556
G562,198
G671,968
G781,738
G881,636

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Vision Quest 2 is a 60-ton heavy that fights at long range, cruising at 54 km/h and topping out near 86. Where the VQ-1NC mounts three Medium Pulse Lasers in the left arm, this model carries three ER Small Lasers in that arm, and its right arm swaps the Improved Gauss Rifle for a Gauss Rifle. The pair of ER Large Lasers in the left torso carries over, and a targeting computer sits in the right torso. Full Clan technology replaces the earlier mixed Inner Sphere and Clan build, and the heat-sink count rises from 12 to 13 double sinks. Brim Ironworks builds it at its Brim factory.

Armor & loadout

Mech rightFrontMech left
VISION QUEST 2
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
EnrLT ×22
BalRA116 rds · 2 t in RT
EnrLA ×33
electronicsTargeting ComputerClanRT

Vision Quest variants (3)

All 3 Vision Quest variants