Vanquisher VQR-2B
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 100t
- Role
- Juggernaut
- Intro
- 3067 FedCom Civil War
- Rules
- Standard
- Cost
- 12.02M C-bills
- Move
- Armor
- 307 pts
ER Medium Laser ×3Ultra AC/5 ×4
Technical Readout: TR:J · Record Sheets: RS:J
Compare this unit
Availability by era
2 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,789 |
| G1 | 2 | 4,187 |
| G2 | 3 | 3,483 |
| G3 | 4 | 2,736 |
| G4 | 5 | 2,073 |
| G5 | 6 | 1,783 |
| G6 | 7 | 1,596 |
| G7 | 8 | 1,410 |
| G8 | 8 | 1,327 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The VQR-2B rebuilds the Vanquisher as a close-in juggernaut, where the VQR-2A fought as a long-range sniper. In place of the single Light Gauss Rifle in each arm it mounts a pair of Ultra AC/5s per arm, four autocannons in all, and the ER Large Laser in each torso is gone, leaving a single ER Medium Laser in the Left Torso and Right Torso alongside the ER Medium Laser in the Head. Heat-sink count falls from 16 to 12 double heat sinks, and cruising speed holds at 32 km/h with a top speed of 54. CASE still lines both torsos and the Center Torso carries a C3i computer, and the arms remain minimal weapon pods without hands, giving the type a stable firing platform. Skobel Mechworks builds it at Terra.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD · RT · LT | 3 | |
| Bal | RA ×2 · LA ×2 | 4 | 120 rds · 6 t in RT, LT |
| electronicsC3i ComputerIS | CT |
CASE: Right Torso · Left Torso