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Vanquisher VQR-2B

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Tech
Inner Sphere
Mass
100t
Rules
Standard
Cost
12.02M C-bills
Move
Armor
307 pts

ER Medium Laser ×3Ultra AC/5 ×4

Technical Readout: TR:J · Record Sheets: RS:J

Compare this unit
SkillPVSkill 0 99Skill 1 88Skill 2 77Skill 3 66Skill 4 55Skill 5 49Skill 6 43Skill 7 37Skill 8 31

Availability by era

2 eras · 1 faction

GunPilotAdj BV
G014,789
G124,187
G233,483
G342,736
G452,073
G561,783
G671,596
G781,410
G881,327

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The VQR-2B rebuilds the Vanquisher as a close-in juggernaut, where the VQR-2A fought as a long-range sniper. In place of the single Light Gauss Rifle in each arm it mounts a pair of Ultra AC/5s per arm, four autocannons in all, and the ER Large Laser in each torso is gone, leaving a single ER Medium Laser in the Left Torso and Right Torso alongside the ER Medium Laser in the Head. Heat-sink count falls from 16 to 12 double heat sinks, and cruising speed holds at 32 km/h with a top speed of 54. CASE still lines both torsos and the Center Torso carries a C3i computer, and the arms remain minimal weapon pods without hands, giving the type a stable firing platform. Skobel Mechworks builds it at Terra.

Armor & loadout

Mech rightFrontMech left
VANQUISHER VQR-2B
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
EnrHD · RT · LT3
BalRA ×2 · LA ×24120 rds · 6 t in RT, LT
electronicsC3i ComputerISCT

CASE: Right Torso · Left Torso