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Turkina Prime

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Tech
Clan
Mass
95t
Role
Sniper
Intro
3052 Clan Invasion
Rules
Standard
Cost
26.94M C-bills
Move
Armor
288 pts

ER PPC ×2LB 5-X AC ×2LRM 15 ×2

Technical Readout: TR:CI · Record Sheets: RSFP:Wave 2

Compare this unit
SkillPVSkill 0 100Skill 1 89Skill 2 78Skill 3 67Skill 4 56Skill 5 50Skill 6 44Skill 7 38Skill 8 32

Availability by era

7 eras · 23 factions

GunPilotAdj BV
G016,801
G125,947
G234,946
G343,886
G452,944
G562,532
G672,267
G782,002
G881,884

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Turkina Prime is a 95-ton assault that fights at long range, cruising at 32 km/h and topping out near 54, with a single jump carrying it 90 metres. Twin ER PPCs fill the right arm while a pair of LB 5-X AC autocannons share the left, and an LRM 15 sits in each torso for reach beyond that. The 285 XL fusion engine and 19 double heat sinks support this weapons load on a 95-ton frame. Complex Beta builds the type at its Ironhold facility.

Armor & loadout

Mech rightFrontMech left
TURKINA PRIME
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
MslRT · LT224 rds · 3 t
EnrRA ×22
BalLA ×2240 rds · 2 t

Turkina variants (12)

A Introduced 3052 Battle value 2,906 Point value 56B Introduced 3052 Battle value 3,420 Point value 58C Introduced 3052 Battle value 2,798 Point value 54
Prime current variant Introduced 3052 Battle value 2,944 Point value 56
M Introduced 3058 Battle value 2,495 Point value 49D Introduced 3061 Battle value 3,132 Point value 64H Introduced 3062 Battle value 2,712 Point value 62E Introduced 3070 Battle value 3,147 Point value 64Z Introduced 3072 Battle value 3,935 Point value 86U Introduced 3077 Battle value 2,478 Point value 64X Introduced 3077 Battle value 3,056 Point value 63T Introduced 3142 Battle value 3,080 Point value 54
All 12 Turkina variants