Thunder Stallion 2 "Fire Stallion"
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- Type
- BattleMech
- Tech
- Clan
- Mass
- 85t
- Role
- Missile Boat
- Intro
- 2877 Early Succession War
- Rules
- Standard
- Cost
- 8.25M C-bills
- Move
- Armor
- 279 pts
Large Pulse Laser ×2LRM 15 ×4
Battle Value
2,575by skill
Point Value
55
View on Sarna
TR:3060 · Record Sheets: RS:3060u
Compare this unit2 "Fire Stallion"
Thunder Stallion
PV55
TP: BMSZ: 4TMM: 0MV: 6"
ROLE: Missile Boat
Damage
S (+0)
5
M (+2)
5
L (+4)
5
OV: 1Heat scale123S

Special , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 99Skill 1 88Skill 2 77Skill 3 66Skill 4 55Skill 5 49Skill 6 43Skill 7 37Skill 8 31
Availability by era
10 eras · 3 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 5,948 |
| G1 | 2 | 5,202 |
| G2 | 3 | 4,326 |
| G3 | 4 | 3,399 |
| G4 | 5 | 2,575 |
| G5 | 6 | 2,215 |
| G6 | 7 | 1,983 |
| G7 | 8 | 1,751 |
| G8 | 8 | 1,648 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Fire Stallion is an 85-ton assault that fights at long range, cruising at 32 km/h and topping out near 54, a 2877 rework of the 2850 Thunder Stallion. In place of the Center Torso LB 20-X AC, it carries a pair of Large Pulse Laser mounts in the right torso, joining the four LRM 15 racks split between the left and right torsos. The heat-sink count rises from 14 to 16 double sinks, and the cockpit remains cramped. Kirin MechWorks I builds it at Kirin.
Armor & loadout
THUNDER STALLION 2 "FIRE STALLION"
EnergyMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | LT ×2 · RT ×2 | 4 | 64 rds · 8 t |
| Enr | RT ×2 | 2 |
Systems & manufacturers
Thunder Stallion variants (4)
Thunder Stallion Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK1/1/-, IF4, LRM4/4/4 Introduced 2850 Battle value 2,306 Point value 53
2 "Fire Stallion" current variant Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF3, LRM3/3/3, OVL Introduced 2877 Battle value 2,575 Point value 55
3 Role Juggernaut Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, FLK4/4/2 Introduced 3069 Battle value 2,631 Point value 504 Role Juggernaut Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK1/1/-, REAR1/1/1 Introduced 3138 Battle value 2,607 Point value 50