Thunder Hawk TDK-7S
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 100t
- Role
- Sniper
- Intro
- 3065 FedCom Civil War
- Rules
- Standard
- Cost
- 17.9M C-bills
- Move
- Armor
- 296 pts
Medium Laser ×2Gauss Rifle ×3
Technical Readout: TR:SW · Record Sheets: RS:SW
Compare this unit
Availability by era
6 eras · 6 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 5,636 |
| G1 | 2 | 4,929 |
| G2 | 3 | 4,099 |
| G3 | 4 | 3,221 |
| G4 | 5 | 2,440 |
| G5 | 6 | 2,098 |
| G6 | 7 | 1,879 |
| G7 | 8 | 1,659 |
| G8 | 8 | 1,562 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The TDK-7S is a 3065 rework of the 2771-era Thunder Hawk, trading the original's 300 XL fusion engine for a 300 light fusion engine while holding the same cruising speed of 32 km/h and top speed of 54. Where the TDK-7X carried a pair of medium lasers in the left arm, this configuration drops that arm's armament entirely, leaving a Gauss Rifle and Medium Laser in the right arm, a Gauss Rifle apiece in the left torso and right torso, and a Medium Laser in the head. It remains a command 'Mech and a maintenance-intensive design, built by Norse-Storm Technologies, Inc at its Loxley works alone, without the second production line the original ran at Yed Posterior.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD · RA | 2 | |
| Bal | RT · LT · RA | 3 | 32 rds · 4 t in CT |