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Thresher (Edward)

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Tech
Mixed
Mass
60t
Intro
3058 Clan Invasion
Rules
Experimental
Cost
13.16M C-bills
Move
Armor
152 pts

ER Medium Laser ×3Ultra AC/10MRM 20

SkillPVSkill 0 70Skill 1 62Skill 2 54Skill 3 46Skill 4 38Skill 5 34Skill 6 30Skill 7 26Skill 8 22

Availability by era

3 eras · 1 faction

GunPilotAdj BV
G014,860
G124,250
G233,535
G342,777
G452,104
G561,809
G671,620
G781,431
G881,347

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Thresher (Edward) is a 60-ton skirmisher that fights at medium range, cruising at 54 km/h and topping out near 86, with a MASC-boosted sprint of 108 km/h when engaged. Where the original Thresher carried twin SRM 6 racks and Medium Pulse Lasers in each arm, this rebuild strips those out: the left arm now carries a single ER Medium Laser, and the right arm mounts an MRM 20 alongside another ER Medium Laser. The Ultra AC/10 in the right torso and the ER Medium Laser in the left torso carry over from the base design, and Clan MASC remains fitted in the left torso. The heat-sink count drops from 13 to 12 Clan double sinks, and the design now runs on mixed Inner Sphere and Clan technology rather than the original's pure Clan build. As a field refit, it is assembled at various sites rather than a single dedicated plant.

Armor & loadout

Mech rightFrontMech left
THRESHER (EDWARD)
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
BalRT120 rds · 2 t
EnrLT · RA · LA3
MslRA112 rds · 1 t
mobilityMASCClanLT

Thresher variants (3)

All 3 Thresher variants