Thresher (Edward)
- Type
- BattleMech
- Tech
- Mixed
- Mass
- 60t
- Role
- Skirmisher
- Intro
- 3058 Clan Invasion
- Rules
- Experimental
- Cost
- 13.16M C-bills
- Move
- Armor
- 152 pts
ER Medium Laser ×3Ultra AC/10MRM 20

Availability by era
3 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,860 |
| G1 | 2 | 4,250 |
| G2 | 3 | 3,535 |
| G3 | 4 | 2,777 |
| G4 | 5 | 2,104 |
| G5 | 6 | 1,809 |
| G6 | 7 | 1,620 |
| G7 | 8 | 1,431 |
| G8 | 8 | 1,347 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Thresher (Edward) is a 60-ton skirmisher that fights at medium range, cruising at 54 km/h and topping out near 86, with a MASC-boosted sprint of 108 km/h when engaged. Where the original Thresher carried twin SRM 6 racks and Medium Pulse Lasers in each arm, this rebuild strips those out: the left arm now carries a single ER Medium Laser, and the right arm mounts an MRM 20 alongside another ER Medium Laser. The Ultra AC/10 in the right torso and the ER Medium Laser in the left torso carry over from the base design, and Clan MASC remains fitted in the left torso. The heat-sink count drops from 13 to 12 Clan double sinks, and the design now runs on mixed Inner Sphere and Clan technology rather than the original's pure Clan build. As a field refit, it is assembled at various sites rather than a single dedicated plant.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | RT | 1 | 20 rds · 2 t |
| Enr | LT · RA · LA | 3 | |
| Msl | RA | 1 | 12 rds · 1 t |
| mobilityMASCClan | LT |