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Thresher 2

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Tech
Clan
Mass
60t
Rules
Standard
Cost
13.64M C-bills
Move
Armor
152 pts

ER Large Laser ×2ER Medium LaserLB 5-X ACSRM 6 ×2

Technical Readout: TR:3058U · Record Sheets: RS:3058Uu-C

Compare this unit
SkillPVSkill 0 71Skill 1 63Skill 2 55Skill 3 47Skill 4 39Skill 5 35Skill 6 31Skill 7 27Skill 8 23

Availability by era

10 eras · 1 faction

GunPilotAdj BV
G015,398
G124,721
G233,926
G343,085
G452,337
G562,010
G671,799
G781,589
G881,496

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Thresher 2 is a 60-ton skirmisher, a 2858 reworking of the 2849 Thresher that trades reach for punch in different places across its arms and torso. Where the original mounted a Medium Pulse Laser in each arm, this variant carries an ER Large Laser in the Left Arm and another ER Large Laser in the Right Arm, each paired with an SRM 6 as before. The Right Torso swaps the Ultra AC/10 for an LB 5-X AC, while the ER Medium Laser in the Left Torso carries over unchanged. It still runs on the 300 XL fusion engine with MASC in the Left Torso, cruising at 54 km/h and topping out at 86, with a sprint speed of 108 km/h under MASC and a jump range of 150 metres. Manufacturing Plant DSF-51 builds it at Strato Domingo.

Armor & loadout

Mech rightFrontMech left
THRESHER 2
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
BalRT120 rds · 1 t
EnrLT1
MslSRM 6RA · LA230 rds · 2 t
EnrRA · LA2
mobilityMASCClanLT

Thresher variants (3)

All 3 Thresher variants