Tamerlane Strike Sled 2
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 20t
- Role
- Scout
- Intro
- 3073 Jihad
- Rules
- Introductory
- Cost
- 540.6K C-bills
- Move
- Armor
- 48 pts
Medium LaserSRM 2
Battle Value
359by skill
Point Value
18

View on Sarna
TR:3075 · Record Sheets: RS:3075u-CE
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Tamerlane Strike Sled
PV18
TP: CVSZ: 1TMM: 0MV: 24"h
ROLE: Scout
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked

Special ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 34Skill 1 30Skill 2 26Skill 3 22Skill 4 18Skill 5 16Skill 6 14Skill 7 12Skill 8 10
Availability by era
5 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 829 |
| G1 | 2 | 725 |
| G2 | 3 | 603 |
| G3 | 4 | 474 |
| G4 | 5 | 359 |
| G5 | 6 | 309 |
| G6 | 7 | 276 |
| G7 | 8 | 244 |
| G8 | 8 | 230 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Tamerlane Strike Sled 2 is a 20-ton hover combat vehicle built for scouting, cruising at 130 km/h with a top speed of 194. Where the original Tamerlane Strike Sled carries an ER medium laser in its turret, this variant mounts a plain medium laser in the same position. The SRM 2 on the front carries over unchanged from the original. Both hulls run on standard armor and a fusion engine. Novis AT-H, Inc builds this configuration at Detroit.
Armor & loadout
TAMERLANE STRIKE SLED 2
EnergyMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 2 | F | 1 | 1 t ammo in B |
| Enr | T | 1 |
Systems & manufacturers
Tamerlane Strike Sled variants (4)
Tamerlane Strike Sled Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(1/1/-) Introduced 3071 Battle value 403 Point value 18(RL) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, REAR0*/0*/0*, SRCH, TUR(1/1/-) Introduced 3073 Battle value 484 Point value 19
2 current variant Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRCH, TUR(1/1/-) Introduced 3073 Battle value 359 Point value 18
(Flamer) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities ENE, SRCH, TUR(1/1/-) Introduced 3074 Battle value 436 Point value 19