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Stingray F-92

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Tech
Inner Sphere
Mass
60t
Intro
3050 Clan Invasion
Rules
Standard
Cost
3.47M C-bills
Move
Armor
184 pts

ER Large Laser ×2Medium Laser ×2ER PPC

SkillPVSkill 0 65Skill 1 58Skill 2 51Skill 3 44Skill 4 37Skill 5 33Skill 6 29Skill 7 25Skill 8 21

Availability by era

7 eras · 30 factions

GunPilotAdj BV
G013,550
G123,105
G232,582
G342,029
G451,537
G561,322
G671,183
G781,045
G88984

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

STINGRAY F-92
Energy
Weapon / EquipmentLocQtyAmmo
EnrN1
EnrRW · LW2
EnrRW · LW2