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Star Crusader Prime

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Tech
Clan
Mass
80t
Role
Sniper
Intro
3146 Dark Age
Rules
Standard
Move
Armor
247 pts

ER Large Laser ×2ER Medium Laser ×2Streak LRM 20 ×2Anti-Missile System

Technical Readout: RGv1 · Record Sheets: RG23

Compare this unit
SkillPVSkill 0 88Skill 1 78Skill 2 68Skill 3 58Skill 4 48Skill 5 43Skill 6 38Skill 7 33Skill 8 28

Availability by era

2 eras · 1 faction

GunPilotAdj BV
G017,681
G126,717
G235,586
G344,389
G453,325
G562,860
G672,560
G782,261
G882,128

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Star Crusader Prime is an 80-ton assault built for long-range sniping, cruising at 43 km/h and topping out near 65, with a 90-metre jump capability for an assault of its size. It carries an ER Large Laser and an ER Medium Laser in each arm, and a pair of Streak LRM 20 launchers in the left and right torsos. An Anti-Missile System rides in the head, and a targeting computer in the right arm sharpens its aim. CASE II protects both the left and right torsos, and the design carries itself as a stable firing platform. Imperial BattleMechs builds it at Antwerp.

Armor & loadout

Mech rightFrontMech left
STAR CRUSADER PRIME
EnergyMissileSupport
Weapon / EquipmentLocQtyAmmo
SupHD11 t ammo in CT
MslRT · LT24 t ammo
EnrRA · LA2
EnrRA · LA2
electronicsTargeting ComputerpodClanRA

CASE II: Right Torso · Left Torso

Star Crusader variants (3)

All 3 Star Crusader variants