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Star Crusader A

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Tech
Clan
Mass
80t
Intro
3146 Dark Age
Rules
Standard
Move
Armor
247 pts

Medium Pulse Laser ×2ER PPCGauss RifleStreak SRM 6

Technical Readout: RGv1 · Record Sheets: RG23

Compare this unit
SkillPVSkill 0 91Skill 1 81Skill 2 71Skill 3 61Skill 4 51Skill 5 46Skill 6 41Skill 7 36Skill 8 31

Availability by era

2 eras · 1 faction

GunPilotAdj BV
G016,708
G125,866
G234,879
G343,833
G452,904
G562,497
G672,236
G781,975
G881,859

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Star Crusader A is an 80-ton assault that fights close in, cruising at 43 km/h and topping out near 65. Where the Prime configuration carries an ER Large Laser and ER Medium Laser in each arm, this configuration mounts a Gauss Rifle and Medium Pulse Laser in the left arm and an ER PPC and Medium Pulse Laser in the right arm. In place of the Prime's twin Streak LRM 20 racks it fields a single Streak SRM 6 in the left torso, and it does not carry the Prime's head-mounted Anti-Missile System. Its jump range reaches 180 metres, twice the Prime's 90, and it mounts 14 double heat sinks against the Prime's 13, standing as a stable firing platform on ferro-fibrous armor. Imperial BattleMechs builds the type at Antwerp.

Armor & loadout

Mech rightFrontMech left
STAR CRUSADER A
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
MslStreak SRM 6LT115 rds · 1 t
EnrRA1
EnrRA · LA2
BalLA116 rds · 2 t in CT

CASE II: Left Torso

Star Crusader variants (3)

All 3 Star Crusader variants