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Stalking Spider 3

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Tech
Clan
Mass
50t
Intro
3072 Jihad
Rules
Standard
Cost
6.67M C-bills
Move
Armor
172 pts

Heavy Small Laser ×2Medium Pulse Laser ×2SRM 6

Stalking Spider 3 line art

Art © The Topps Company · Catalyst Game Labs

SkillPVSkill 0 80Skill 1 71Skill 2 62Skill 3 53Skill 4 44Skill 5 40Skill 6 36Skill 7 32Skill 8 28

Availability by era

1 era · 1 faction

GunPilotAdj BV
G013,795
G123,319
G232,760
G342,169
G451,643
G561,413
G671,265
G781,117
G881,052

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Stalking Spider 3 is a 50-ton striker that fights close in, cruising at 54 km/h and topping out near 86, with a jump range extended to 240 metres from the 150 of the 3059 original. Where that first Stalking Spider paired its Medium Pulse Laser with an SRM 4 and an ER PPC in the right torso, this configuration drops the ER PPC for a Heavy Small Laser in the center torso and swaps in an SRM 6 in the right torso. The Medium Pulse Laser stays put in the left torso. It carries ferro-fibrous armor over a standard structure, and the type is noted as a stable firing platform. Constantin Assembly Plant M27A-E builds it at Homer.

Armor & loadout

STALKING SPIDER 3
EnergyMissile
Weapon / EquipmentLocQtyAmmo
EnrHeavy Small LaserCT ×22
EnrLT ×22
MslSRM 6RT115 rds · 1 t
electronicsTargeting ComputerClanHD

Stalking Spider variants (3)

All 3 Stalking Spider variants