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Spirit 2

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Tech
Clan
Mass
35t
Intro
3068 Jihad
Rules
Standard
Cost
6.33M C-bills
Move
Armor
115 pts

ER Large LaserATM 12

SkillPVSkill 0 80Skill 1 71Skill 2 62Skill 3 53Skill 4 44Skill 5 40Skill 6 36Skill 7 32Skill 8 28

Availability by era

5 eras · 2 factions

GunPilotAdj BV
G014,096
G123,581
G232,979
G342,340
G451,773
G561,525
G671,365
G781,206
G881,135

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Spirit 2 is a 35-ton striker, a 3068 reworking of the 3063 Spirit that trades the original's varied loadout for a simpler, harder-hitting pair of weapons. Where the Spirit carried an ER Large Laser and LRM 10 in the left arm, a Streak SRM 4 in the right arm, and a Heavy Medium Laser and Heavy Small Laser in the left torso, the Spirit 2 mounts an ATM 12 and an ER Large Laser both in the left arm, dropping the right-arm and left-torso weapons entirely. The Artemis IV fire-control system and ECM suite are gone, replaced by a targeting computer in the head, and the heat-sink count falls from 11 to 10 double sinks. Cruising speed holds at 76 km/h with a top speed of 119, and the endo steel structure and ferro-fibrous armor carry over unchanged. Olivetti Weaponry builds it at Sudeten, with field refits produced at various other sites.

Armor & loadout

Mech rightFrontMech left
SPIRIT 2
EnergyMissile
Weapon / EquipmentLocQtyAmmo
MslLA115 rds · 3 t
EnrLA1
electronicsTargeting ComputerClanHD

Spirit variants (2)

Spirit Introduced 3063 Battle value 1,673 Point value 42
2 current variant Introduced 3068 Battle value 1,773 Point value 44
All 2 Spirit variants