Shadow Cat II 4
- Type
- BattleMech
- Tech
- Clan
- Mass
- 60t
- Role
- Sniper
- Intro
- 3092 Early Republic
- Rules
- Advanced
- Cost
- 14.11M C-bills
- Move
- Armor
- 144 pts
Gauss RifleLRM 10 ×2

Availability by era
4 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,588 |
| G1 | 2 | 4,012 |
| G2 | 3 | 3,336 |
| G3 | 4 | 2,622 |
| G4 | 5 | 1,986 |
| G5 | 6 | 1,708 |
| G6 | 7 | 1,529 |
| G7 | 8 | 1,350 |
| G8 | 8 | 1,271 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Shadow Cat II 4 is a 60-ton heavy that fights at long range, a 3092 rework of the 3076 original that shifts it from a skirmisher into a dedicated sniper. Where the base Shadow Cat II carries a HAG/20 in the right arm, this variant fields a Gauss Rifle in its place, and the ER Medium Laser in the right torso is gone entirely, leaving the LRM 10 racks in the left and right torso as its only other armament. Jump range falls from 180 metres to 150, while the 360 XL fusion engine, endo steel structure, and ferro-fibrous armor carry over unchanged. The type keeps its low, hard-to-target silhouette and its easily-serviced design, and Olivetti Weaponry builds it at Sudeten.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT · LT | 2 | 24 rds · 2 t |
| Bal | RA | 1 | 16 rds · 2 t in RT |