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Scourge SCG-WX1

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Tech
Mixed
Mass
65t
Intro
3132 Dark Age
Rules
Advanced
Move
Armor
211 pts

ER Medium Laser ×3Improved Heavy Large LaserUltra AC/10

SkillPVSkill 0 74Skill 1 66Skill 2 58Skill 3 50Skill 4 42Skill 5 38Skill 6 34Skill 7 30Skill 8 26

Availability by era

1 era · 1 faction

GunPilotAdj BV
G015,729
G125,010
G234,166
G343,274
G452,480
G562,133
G671,910
G781,686
G881,587

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The SCG-WX1 reworks the Scourge's punch, where the SCG-WD1 fought at mid range with a Gauss rifle and medium pulse laser. In place of that left-arm pairing it carries an Improved Heavy Large Laser and an Ultra AC/10, while the right arm drops one of its four ER medium lasers to three and gains an actuator enhancement system. Laser-reflective armor replaces the base model's standard plating, and the heat-sink count rises from 12 to 15 Inner Sphere double sinks, drawing on mixed Inner Sphere and Clan technology rather than a pure Inner Sphere chassis. The reinforced legs carry over from the SCG-WD1, and the type is noted as a maintenance-intensive design. Kaiser Systems builds it at Herzberg.

Armor & loadout

Mech rightFrontMech left
SCOURGE SCG-WX1
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
EnrRA ×33
EnrLA1
BalLA110 rds · 1 t in LT
otherActuator Enhancement SystemISRA

Scourge variants (3)

All 3 Scourge variants