Scourge SCG-WX1
- Type
- BattleMech
- Tech
- Mixed
- Mass
- 65t
- Role
- Skirmisher
- Intro
- 3132 Dark Age
- Rules
- Advanced
- Move
- Armor
- 211 pts
ER Medium Laser ×3Improved Heavy Large LaserUltra AC/10

Availability by era
1 era · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 5,729 |
| G1 | 2 | 5,010 |
| G2 | 3 | 4,166 |
| G3 | 4 | 3,274 |
| G4 | 5 | 2,480 |
| G5 | 6 | 2,133 |
| G6 | 7 | 1,910 |
| G7 | 8 | 1,686 |
| G8 | 8 | 1,587 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The SCG-WX1 reworks the Scourge's punch, where the SCG-WD1 fought at mid range with a Gauss rifle and medium pulse laser. In place of that left-arm pairing it carries an Improved Heavy Large Laser and an Ultra AC/10, while the right arm drops one of its four ER medium lasers to three and gains an actuator enhancement system. Laser-reflective armor replaces the base model's standard plating, and the heat-sink count rises from 12 to 15 Inner Sphere double sinks, drawing on mixed Inner Sphere and Clan technology rather than a pure Inner Sphere chassis. The reinforced legs carry over from the SCG-WD1, and the type is noted as a maintenance-intensive design. Kaiser Systems builds it at Herzberg.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RA ×3 | 3 | |
| Enr | LA | 1 | |
| Bal | LA | 1 | 10 rds · 1 t in LT |
| otherActuator Enhancement SystemIS | RA |