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Scourge SCG-WF1

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Tech
Inner Sphere
Mass
65t
Intro
3133 Dark Age
Rules
Advanced
Cost
14.39M C-bills
Move
Armor
211 pts

ER Medium Laser ×4Medium Pulse LaserGauss Rifle

Technical Readout: TR:DA · Record Sheets: RS:DA

Compare this unit
SkillPVSkill 0 79Skill 1 70Skill 2 61Skill 3 52Skill 4 43Skill 5 39Skill 6 35Skill 7 31Skill 8 27
GunPilotAdj BV
G015,017
G124,387
G233,649
G342,867
G452,172
G561,868
G671,672
G781,477
G881,390

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Scourge SCG-WF1 is a 65-ton skirmisher that cruises at 54 km/h and tops out at 86, with a 120-metre jump capability, a 3133 refinement of the 3131 SCG-WD1. It carries the same Gauss Rifle and Medium Pulse Laser in the left arm and the four ER Medium Lasers in the right arm as the original, but adds an actuator enhancement system to that right arm. Light ferro-fibrous armor replaces the standard plating of the SCG-WD1, and the heat-sink count drops from 12 to 11 double sinks. The reinforced legs carry over, and the type is built by Kaiser Systems along with StarCorps Industries, with production also running at Emris IV and Loburg.

Armor & loadout

Mech rightFrontMech left
SCOURGE SCG-WF1
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
EnrRA ×44
BalLA116 rds · 2 t in LT
EnrLA1
otherActuator Enhancement SystemISRA

Scourge variants (3)

All 3 Scourge variants