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Scimitar Mk II HCV (BC3)

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Tech
Inner Sphere
Mass
35t
Intro
3138 Dark Age
Rules
Advanced
Cost
2.42M C-bills
Move
Armor
119 pts

Light PPCSRM 4C3 Boosted System Slave Unit

Scimitar Mk II HCV (BC3) line art

Art © The Topps Company · Catalyst Game Labs

SkillPVSkill 0 64Skill 1 57Skill 2 50Skill 3 43Skill 4 36Skill 5 32Skill 6 28Skill 7 24Skill 8 20

Availability by era

2 eras · 1 faction

GunPilotAdj BV
G011,536
G121,343
G231,117
G34878
G45665
G56572
G67512
G78452
G88426

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

EnergyMissileSupport
Front: 33 front
Right: 23 front
Left: 23 front
Turret: 23 front
Rear: 17 front
Weapon / EquipmentLocQtyAmmo
EnrT1
MslSRM 4T11 t ammo in B
SupC3 Boosted System Slave UnitB1

Scimitar Mk II HCV variants (3)

All 3 Scimitar Mk II HCV variants