Scimitar Mk II HCV (3136 Upgrade)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Striker
- Intro
- 3137 Dark Age
- Rules
- Standard
- Cost
- 1.96M C-bills
- Move
- Armor
- 109 pts
Small Laser ×4Light PPCSRM 4
Battle Value
783by skill
Point Value
36

(3136 Upgrade)
Scimitar Mk II HCV
PV36
TP: CVSZ: 1TMM: 0MV: 20"h
ROLE: Striker
Damage
S (+0)
3
M (+2)
2
L (+4)
1
Heat not tracked

Special , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 64Skill 1 57Skill 2 50Skill 3 43Skill 4 36Skill 5 32Skill 6 28Skill 7 24Skill 8 20
Availability by era
2 eras · 4 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,809 |
| G1 | 2 | 1,582 |
| G2 | 3 | 1,315 |
| G3 | 4 | 1,034 |
| G4 | 5 | 783 |
| G5 | 6 | 673 |
| G6 | 7 | 603 |
| G7 | 8 | 532 |
| G8 | 8 | 501 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Armor & loadout
SCIMITAR MK II HCV (3136 UPGRADE)
EnergyMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F ×4 | 4 | |
| Enr | T | 1 | |
| MslSRM 4 | T | 1 | 1 t ammo in B |
| electronicsGuardian ECM SuiteIS | B |
Systems & manufacturers
Scimitar Mk II HCV variants (3)
Scimitar Mk II HCV Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, SRCH, TUR(1/1/-) Introduced 3105 Battle value 631 Point value 27
(3136 Upgrade) current variant Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, SRCH, TUR(1/2/1) Introduced 3137 Battle value 783 Point value 36
(BC3) Role Striker Tech base Inner Sphere Rules Advanced Alpha Strike abilities C3BSS, MHQ2, SRCH, TUR(1/2/1) Introduced 3138 Battle value 665 Point value 36