Scimitar Mk II HCV (3136 Upgrade)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Striker
- Intro
- 3137 Dark Age
- Rules
- Standard
- Cost
- 1.96M C-bills
- Move
- Armor
- 109 pts

Small Laser ×4Light PPCSRM 4
Battle Value
783by skill
Point Value
36
Armor & Loadout
SCIMITAR MK II HCV (3136 UPGRADE)
EnergyMissile
Front: 31 front
Right: 21 front
Left: 21 front
Turret: 21 front
Rear: 15 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F ×4 | 4 | |
| Enr | T | 1 | |
| MslSRM 4 | T | 1 | 1 t ammo in B |
| electronicsGuardian ECM SuiteIS | B |
Systems & Manufacturers
(3136 Upgrade)
Scimitar Mk II HCV
PV36
TP: CVSZ: 1TMM: 0MV: 20"h
ROLE: Striker
Damage
S (+0)
3
M (+2)
2
L (+4)
1
Heat not tracked

Special , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 64Skill 1 57Skill 2 50Skill 3 43Skill 4 36Skill 5 32Skill 6 28Skill 7 24Skill 8 20
Availability by era
2 eras · 4 factions
Scimitar Mk II HCV variants (3)
Scimitar Mk II HCV Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, SRCH, TUR(1/1/-) Introduced 3105 Battle value 631 Point value 27
(3136 Upgrade) current variant Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, SRCH, TUR(1/2/1) Introduced 3137 Battle value 783 Point value 36
(BC3) Role Striker Tech base Inner Sphere Rules Advanced Alpha Strike abilities C3BSS, MHQ2, SRCH, TUR(1/2/1) Introduced 3138 Battle value 665 Point value 36