Scimitar Medium Hover Tank (TAG)
Loading Create variant…
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Striker
- Intro
- 3050 Clan Invasion
- Rules
- Standard
- Cost
- 1.13M C-bills
- Move
- Armor
- 125 pts
SRM 4 ×2Narc BeaconTAG
Battle Value
582by skill
Point Value
29

View on Sarna
TR:3039 · Record Sheets: RS:3058Uu-I
Compare this unit(TAG)
Scimitar Medium Hover Tank
PV29
TP: CVSZ: 1TMM: 0MV: 16"h
ROLE: Striker
Damage
S (+0)
2
M (+2)
2
L (+4)
0
Heat not tracked

Special EE, , , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 53Skill 1 47Skill 2 41Skill 3 35Skill 4 29Skill 5 26Skill 6 23Skill 7 20Skill 8 17
Availability by era
7 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,344 |
| G1 | 2 | 1,176 |
| G2 | 3 | 978 |
| G3 | 4 | 768 |
| G4 | 5 | 582 |
| G5 | 6 | 501 |
| G6 | 7 | 448 |
| G7 | 8 | 396 |
| G8 | 8 | 372 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Scimitar (TAG) is a 35-ton hover combat vehicle fought as a striker, cruising at 86 km/h with a top speed near 130. Where the original Scimitar's turret carries paired SRM 2 launchers and an Autocannon/5, this variant's turret instead mounts a Narc Beacon, two SRM 4 launchers, and a TAG unit. The hull's armor changes from Standard to Ferro-Fibrous. Scarborough Manufacturers builds the type at Al Na'ir.
Armor & loadout
SCIMITAR MEDIUM HOVER TANK (TAG)
MissileSupport
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| SupNarc Beacon | T | 1 | |
| MslSRM 4 | T ×2 | 2 | 1 t ammo in B |
| SupTAG | T | 1 | |
| Narc Pods | B ×2 | 2 | 2 t |
Systems & manufacturers
Scimitar Medium Hover Tank variants (4)
Scimitar Medium Hover Tank Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/1/1) Introduced 2937 Battle value 532 Point value 21(Missile) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, SRCH, TUR(1/2/1, IF1) Introduced 2957 Battle value 704 Point value 26
(TAG) current variant Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, SNARC, SRCH, SRM1/1, TAG, TUR(2/2, SNARC, SRM1/1, TAG) Introduced 3050 Battle value 582 Point value 29
(C3) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, MHQ1, SRCH, TUR(1/1/1) Introduced 3073 Battle value 680 Point value 29