Scimitar Medium Hover Tank (Missile)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Missile Boat
- Intro
- 2957 Late Succession War (LosTech)
- Rules
- Introductory
- Cost
- 906.5K C-bills
- Move
- Armor
- 96 pts
SRM 2 ×2LRM 15
Battle Value
704by skill
Point Value
26

View on Sarna
TR:3039 · Record Sheets: RS:3039u
Compare this unit(Missile)
Scimitar Medium Hover Tank
PV26
TP: CVSZ: 1TMM: 0MV: 16"h
ROLE: Missile Boat
Damage
S (+0)
1
M (+2)
2
L (+4)
1
Heat not tracked

Special EE, , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 46Skill 1 41Skill 2 36Skill 3 31Skill 4 26Skill 5 23Skill 6 20Skill 7 17Skill 8 14
Availability by era
9 eras · 25 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,626 |
| G1 | 2 | 1,422 |
| G2 | 3 | 1,183 |
| G3 | 4 | 929 |
| G4 | 5 | 704 |
| G5 | 6 | 605 |
| G6 | 7 | 542 |
| G7 | 8 | 479 |
| G8 | 8 | 451 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Scimitar Medium Hover Tank (Missile) is a 35-ton hover combat vehicle refit as a missile boat, cruising at 86 km/h with a top speed of 130. In place of the base model's turreted Autocannon/5, its turret carries an LRM 15 alongside the two SRM 2 launchers carried over unchanged. The hull keeps its standard armor and the same speed as the original Scimitar. This refit is credited to no fixed manufacturer, built up at various facilities rather than a dedicated factory.
Armor & loadout
SCIMITAR MEDIUM HOVER TANK (MISSILE)
Missile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 2 | T ×2 | 2 | 1 t ammo in B |
| Msl | T | 1 | 2 t ammo in B |
Systems & manufacturers
Scimitar Medium Hover Tank variants (4)
Scimitar Medium Hover Tank Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/1/1) Introduced 2937 Battle value 532 Point value 21
(Missile) current variant Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, SRCH, TUR(1/2/1, IF1) Introduced 2957 Battle value 704 Point value 26
(TAG) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, SNARC, SRCH, SRM1/1, TAG, TUR(2/2, SNARC, SRM1/1, TAG) Introduced 3050 Battle value 582 Point value 29(C3) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, MHQ1, SRCH, TUR(1/1/1) Introduced 3073 Battle value 680 Point value 29