Schrek AC Carrier
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Sniper
- Intro
- 2916 Late Succession War (LosTech)
- Rules
- Introductory
- Cost
- 1.76M C-bills
- Move
- Armor
- 144 pts
Machine Gun ×8Autocannon/5 ×3
Battle Value
773by skill
Point Value
24
TR:3039 · Record Sheets: RS:3039u
Compare this unitSchrek AC Carrier
PV24
TP: CVSZ: 4TMM: 0MV: 6"t
ROLE: Sniper
Damage
S (+0)
3
M (+2)
2
L (+4)
2
Heat not tracked

Special , EE, , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 44Skill 1 39Skill 2 34Skill 3 29Skill 4 24Skill 5 22Skill 6 20Skill 7 18Skill 8 16
Availability by era
7 eras · 31 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,786 |
| G1 | 2 | 1,561 |
| G2 | 3 | 1,299 |
| G3 | 4 | 1,020 |
| G4 | 5 | 773 |
| G5 | 6 | 665 |
| G6 | 7 | 595 |
| G7 | 8 | 526 |
| G8 | 8 | 495 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Schrek AC Carrier is an 80-ton tracked combat vehicle built for sniping at long range, cruising at 32 km/h with a top speed near 54. Its turret carries three Autocannons/5 alongside four Machine Guns, and further Machine Guns face front, right side, and left side on the hull. The crew sits behind standard armor plate, and the hull's low, hard-to-target silhouette helps it stay concealed between shots. It is typically fielded as a field refit, built at various factories.
Armor & loadout
SCHREK AC CARRIER
Ballistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F ×2 · R · L | 4 | 2 t ammo in B |
| Bal | T ×4 | 4 | |
| Bal | T ×3 | 3 | 3 t ammo in B |
Systems & manufacturers
Schrek AC Carrier variants (2)
Schrek AC Carrier current variant Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/2/2, EE, SRCH, TUR(2/2/2, AC1/2/2) Introduced 2916 Battle value 773 Point value 24
(Lothian) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, SRCH, TUR(5/5/5) Introduced 3140 Battle value 1,005 Point value 32