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Sasquatch SQS-TH-003

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Tech
Inner Sphere
Mass
85t
Intro
3068 Jihad
Rules
Experimental
Cost
188.71M C-bills
Move
Armor
248 pts

Medium X-Pulse Laser ×2Large Pulse LaserSmall Laser

Technical Readout: TR:3055U · Record Sheets: RS:3055Uu

Compare this unit
SkillPVSkill 0 88Skill 1 78Skill 2 68Skill 3 58Skill 4 48Skill 5 43Skill 6 38Skill 7 33Skill 8 28

Availability by era

1 era · 1 faction

GunPilotAdj BV
G013,851
G123,367
G232,801
G342,200
G451,667
G561,434
G671,284
G781,134
G881,067

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The SQS-TH-003 rebuilds the Sasquatch around speed, trading the SQS-TH-001's 340 XL fusion engine for a 425 large XXL fusion engine that lifts cruising speed from 43 to 54 km/h and top speed from 65 to 86 km/h, with jump range stretching from 120 to 240 metres. Endo steel structure replaces the standard framing of the original, and where the base model carries four medium pulse lasers in the left arm, this configuration mounts a pair of medium X-pulse lasers there. The right arm's Gauss rifle gives way to a large pulse laser, and the SRM 6, twin machine guns, and anti-missile system are absent, leaving the rear-facing small laser in the head as the sole holdover from the SQS-TH-001's loadout. Heat sink count drops from 14 to 13 double sinks, and the design remains a maintenance-intensive machine built by Vining Engineering and Salvage Teams on Solaris VII.

Armor & loadout

Mech rightFrontMech left
SASQUATCH SQS-TH-003
Energy
Weapon / EquipmentLocQtyAmmo
EnrRA1
EnrLA ×22
EnrrearHD1

Sasquatch variants (3)

All 3 Sasquatch variants