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Sagittaire SGT-10X

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Tech
Inner Sphere
Mass
95t
Intro
3084 Early Republic
Rules
Advanced
Cost
18.76M C-bills
Move
Armor
288 pts

Medium VSP Laser ×4Light PPC ×2

Technical Readout: TR:J · Record Sheets: RS:3067u

Compare this unit
SkillPVSkill 0 89Skill 1 79Skill 2 69Skill 3 59Skill 4 49Skill 5 44Skill 6 39Skill 7 34Skill 8 29

Availability by era

4 eras · 3 factions

GunPilotAdj BV
G014,144
G123,624
G233,014
G342,368
G451,794
G561,543
G671,381
G781,220
G881,148

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The SGT-10X is a 95-ton assault that fights in close, cruising at 32 km/h and topping out at 54 with a 150-metre jump capability, a modest gain over the SGT-8R's 90-metre hop. Where the 3063 original built its brawl around paired Large Pulse Lasers and a supporting battery of Medium and Small Pulse Lasers, this 3084 rework strips all of that out in favor of a Light PPC in each arm and four Medium VSP Lasers spread across the left torso, right torso, and head. The targeting computer carried in the SGT-8R's right torso is gone, and the light fusion engine replaces the earlier XL unit while the heat-sink count rises from 17 to 18 double sinks. It carries the same maintenance-intensive reputation and fragile head as the original, and Robinson Standard BattleWorks still builds it at Robinson.

Armor & loadout

Mech rightFrontMech left
SAGITTAIRE SGT-10X
Energy
Weapon / EquipmentLocQtyAmmo
EnrHD · RT · LT ×24
EnrRA · LA2