Rotunda Scout Vehicle RND-J-1-11 (LRM)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 20t
- Role
- Missile Boat
- Intro
- 2801 Early Succession War
- Rules
- Introductory
- Cost
- 227.3K C-bills
- Move
- Armor
- 32 pts
LRM 5 ×2
Battle Value
303by skill
Point Value
13

Technical Readout: His:OK · Record Sheets: RS:OK
Compare this unitRND-J-1-11 (LRM)
Rotunda Scout Vehicle
PV13
TP: CVSZ: 1TMM: 0MV: 16"w
ROLE: Missile Boat
Damage
S (+0)
0*
M (+2)
1
L (+4)
1
Heat not tracked

Special EE, ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 25Skill 1 22Skill 2 19Skill 3 16Skill 4 13Skill 5 12Skill 6 11Skill 7 10Skill 8 9
Availability by era
1 era · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 700 |
| G1 | 2 | 612 |
| G2 | 3 | 509 |
| G3 | 4 | 400 |
| G4 | 5 | 303 |
| G5 | 6 | 261 |
| G6 | 7 | 233 |
| G7 | 8 | 206 |
| G8 | 8 | 194 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Rotunda Scout Vehicle RND-J-1-11 (LRM) is a 20-ton wheeled combat vehicle built as a missile boat that fights at long range. Two LRM 5 launchers sit side by side in the front, giving the crew a steady stand-off punch rather than a single heavy volley. The hull carries ferro-fibrous armor, and the vehicle is notably quick for its weight, cruising at 86 km/h and reaching 130 km/h flat out. It is fielded as a field refit, built at various sites rather than a single dedicated factory.
Armor & loadout
ROTUNDA SCOUT VEHICLE RND-J-1-11 (LRM)
Missile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | F ×2 | 2 | 1 t ammo in B |
Systems & manufacturers
Rotunda Scout Vehicle variants (6)
RND-J-100 Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 2717 Battle value — Point value —RND-J-110 Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 2721 Battle value — Point value —RND-J-1-11 Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH Introduced 2725 Battle value 400 Point value 12
RND-J-1-11 (LRM) current variant Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, SRCH Introduced 2801 Battle value 303 Point value 13
RND-J-1-11 (RL) Role Scout Tech base Inner Sphere Rules Advanced Alpha Strike abilities EE, ENE, SRCH Introduced 2801 Battle value 320 Point value 12RND-J-1-11 (SRM) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH Introduced 2801 Battle value 286 Point value 12