Rime Otter D
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- Type
- BattleMech
- Tech
- Clan
- Mass
- 55t
- Role
- Scout
- Intro
- 3146 Dark Age
- Rules
- Standard
- Move
- Armor
- 182 pts
ER Medium Laser ×3SRM 6Light TAGNarc
Battle Value
1,998by skill
Point Value
51
D
Rime Otter
PV51
TP: BMSZ: 2TMM: 0MV: 12"/16"j
ROLE: Scout
Damage
S (+0)
3
M (+2)
3
L (+4)
0
OV: 0Heat scale123S

Special , , LPRB, , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 91Skill 1 81Skill 2 71Skill 3 61Skill 4 51Skill 5 46Skill 6 41Skill 7 36Skill 8 31
Availability by era
2 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,615 |
| G1 | 2 | 4,036 |
| G2 | 3 | 3,357 |
| G3 | 4 | 2,637 |
| G4 | 5 | 1,998 |
| G5 | 6 | 1,718 |
| G6 | 7 | 1,538 |
| G7 | 8 | 1,359 |
| G8 | 8 | 1,279 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Rime Otter D is a 55-ton scout that fights close-in, cruising at 54 km/h and topping out at 86. Where the Prime configuration carries twin Large Pulse Lasers in the arms and an LRM 10 in the right torso, this configuration mounts an ER Medium Laser in the left arm, and the right arm carries an SRM 6, a Narc, and a Light TAG. It runs 10 double heat sinks against the Prime's 11. The frame is rugged and field-serviceable but maintenance-intensive, and Jötunn BattleWorx builds it at Goito.
Armor & loadout
Mech rightFrontMech left
RIME OTTER D
EnergyMissileSupport
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 6 | RA | 1 | 15 rds · 1 t |
| Sup | RA | 1 | 2 t ammo |
| Sup | RA | 1 | |
| Enr | LA ×3 | 3 | |
| electronicsLight Active ProbepodClan | CT | ||
| mobilityMASCClan | LT |
Systems & manufacturers
Rime Otter variants (5)
A Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, OMNI Introduced 3146 Battle value 2,358 Point value 45B Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASEII, FLK1/1/1, OMNI Introduced 3146 Battle value 1,961 Point value 56C Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities ENE, JMPW1, MEL, OMNI Introduced 3146 Battle value 2,718 Point value 61
D current variant Role Scout Tech base Clan Rules Standard Alpha Strike abilities CASE, JMPS1, LPRB, LTAG, OMNI, RCN, SNARC Introduced 3146 Battle value 1,998 Point value 51
Prime Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASEII, IF1, OMNI Introduced 3146 Battle value 2,169 Point value 45