Rattlesnake JR7-31P
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Striker
- Intro
- 3043 Late Succession War (Renaissance)
- Rules
- Standard
- Move
- Armor
- 116 pts
Medium Laser ×7Small Laser
Technical Readout: Shrap09 · Record Sheets: ShrapRS
Compare this unit
Availability by era
6 eras · 3 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,056 |
| G1 | 2 | 2,672 |
| G2 | 3 | 2,223 |
| G3 | 4 | 1,746 |
| G4 | 5 | 1,323 |
| G5 | 6 | 1,138 |
| G6 | 7 | 1,019 |
| G7 | 8 | 900 |
| G8 | 8 | 847 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Rattlesnake JR7-31P is a 35-ton striker that fights close-in, cruising at 76 km/h and topping out at 119 with a 210-meter jump range. Where the JR7-31 base configuration carries a single Medium Laser in the left torso, this configuration pairs it with a Small Laser in the same location. Elsewhere the loadout matches the base: Medium Lasers in the left arm, right arm, right torso, and center torso, all working the same short-range brawl. The 245 XL fusion engine, ferro-fibrous armor, and 11 double heat sinks are unchanged from the base configuration, and Phoenix Heavy Industries builds it as a refit at Ashkum.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT · RT ×2 · LT ×2 · RA · LA | 7 | |
| Enr | LT | 1 | |
| electronicsC3 SlaveIS | HD |