Rattlesnake II RSN-2
- Type
- BattleMech
- Tech
- Mixed
- Mass
- 45t
- Role
- Striker
- Intro
- 3149 Dark Age
- Rules
- Standard
- Move
- Armor
- 144 pts
Medium Laser ×6Small Laser
Technical Readout: Shrap09 · Record Sheets: ShrapRS
Compare this unit
Availability by era
2 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,419 |
| G1 | 2 | 2,990 |
| G2 | 3 | 2,486 |
| G3 | 4 | 1,954 |
| G4 | 5 | 1,480 |
| G5 | 6 | 1,273 |
| G6 | 7 | 1,140 |
| G7 | 8 | 1,006 |
| G8 | 8 | 947 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Rattlesnake II RSN-2 is a 45-ton striker built for close-in work, cruising at 76 km/h and topping out at 119. Its arsenal is almost entirely medium lasers, with two mounted in the left arm, two in the right arm, one in the left torso, and one in the right torso, backed by a small laser in the head. A Guardian ECM suite sits in the right torso, and the machine wears Inner Sphere stealth armor over an Inner Sphere endo steel structure, running on a 315 Clan XL fusion engine with 16 Clan double heat sinks. A jump capability of 150 metres gives it added mobility. General Motors builds it at New Valencia.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD | 1 | |
| Enr | RT · LT · RA ×2 · LA ×2 | 6 | |
| electronicsGuardian ECM SuiteIS | RT |