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Rattlesnake II RSN-2

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Tech
Mixed
Mass
45t
Intro
3149 Dark Age
Rules
Standard
Move
Armor
144 pts

Medium Laser ×6Small Laser

Technical Readout: Shrap09 · Record Sheets: ShrapRS

Compare this unit
SkillPVSkill 0 81Skill 1 72Skill 2 63Skill 3 54Skill 4 45Skill 5 40Skill 6 35Skill 7 30Skill 8 25

Availability by era

2 eras · 1 faction

GunPilotAdj BV
G013,419
G122,990
G232,486
G341,954
G451,480
G561,273
G671,140
G781,006
G88947

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Rattlesnake II RSN-2 is a 45-ton striker built for close-in work, cruising at 76 km/h and topping out at 119. Its arsenal is almost entirely medium lasers, with two mounted in the left arm, two in the right arm, one in the left torso, and one in the right torso, backed by a small laser in the head. A Guardian ECM suite sits in the right torso, and the machine wears Inner Sphere stealth armor over an Inner Sphere endo steel structure, running on a 315 Clan XL fusion engine with 16 Clan double heat sinks. A jump capability of 150 metres gives it added mobility. General Motors builds it at New Valencia.

Armor & loadout

Mech rightFrontMech left
RATTLESNAKE II RSN-2
Energy
Weapon / EquipmentLocQtyAmmo
EnrHD1
EnrRT · LT · RA ×2 · LA ×26
electronicsGuardian ECM SuiteISRT

Rattlesnake II variants (2)

RSN-1 Introduced 3149 Battle value 1,962 Point value 47
RSN-2 current variant Introduced 3149 Battle value 1,480 Point value 45
All 2 Rattlesnake II variants