Skip to content

Rattlesnake II RSN-1

Loading Create variant…
Tech
Mixed
Mass
45t
Intro
3149 Dark Age
Rules
Standard
Move
Armor
153 pts

Medium Laser ×4ER Medium Laser ×2ER Small Laser

Technical Readout: Shrap09 · Record Sheets: ShrapRS

Compare this unit
SkillPVSkill 0 83Skill 1 74Skill 2 65Skill 3 56Skill 4 47Skill 5 42Skill 6 37Skill 7 32Skill 8 27

Availability by era

2 eras · 1 faction

GunPilotAdj BV
G014,532
G123,963
G233,296
G342,590
G451,962
G561,687
G671,511
G781,334
G881,256

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Rattlesnake II RSN-1 is a 45-ton striker built for close-in brawling, cruising at 76 km/h and topping out near 119, with a 151 km/h sprint available when its Inner Sphere MASC is engaged. Its arms carry paired Medium Lasers on each side, backed by an ER Medium Laser in the left torso and another in the right torso, plus an ER Small Laser in the head. A 210-metre jump capability lets it reposition over broken terrain, and a Guardian ECM suite rides in the right torso alongside Clan ferro-fibrous armor plating. General Motors builds the type at New Valencia.

Armor & loadout

Mech rightFrontMech left
RATTLESNAKE II RSN-1
Energy
Weapon / EquipmentLocQtyAmmo
EnrHD1
EnrRT · LT2
EnrRA ×2 · LA ×24
electronicsGuardian ECM SuiteISRT
mobilityMASCISLT

Rattlesnake II variants (2)

RSN-1 current variant Introduced 3149 Battle value 1,962 Point value 47
RSN-2 Introduced 3149 Battle value 1,480 Point value 45
All 2 Rattlesnake II variants