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Rabid Coyote 2

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Tech
Clan
Mass
55t
Intro
3071 Jihad
Rules
Standard
Cost
11.37M C-bills
Move
Armor
185 pts

ER Medium Laser ×4ATM 3 ×6

SkillPVSkill 0 92Skill 1 82Skill 2 72Skill 3 62Skill 4 52Skill 5 47Skill 6 42Skill 7 37Skill 8 32

Availability by era

1 era · 2 factions

GunPilotAdj BV
G014,812
G124,208
G233,499
G342,750
G452,083
G561,791
G671,604
G781,416
G881,333

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Rabid Coyote 2 is a 55-ton skirmisher, a 3071 rework of the 3066 original, cruising at 54 km/h and topping out near 86. Where the original mounted four Medium Pulse Lasers, this version carries four ER Medium Lasers, two in each arm, and its single ATM 12 in the left torso is replaced by six ATM 3 launchers split three to the left torso and three to the right. An XL fusion engine replaces the standard fusion plant without changing its speed, and standard armor plating replaces the original's ferro-fibrous. Heat sink count rises from 12 double to 15 double, and an active probe in the center torso joins the ECM suite carried in the head. Ashton 'Mech Production Complex builds it at Foster (Gregoire).

Armor & loadout

Mech rightFrontMech left
RABID COYOTE 2
EnergyMissile
Weapon / EquipmentLocQtyAmmo
MslRT ×3 · LT ×36120 rds · 6 t
EnrRA ×2 · LA ×24
electronicsECM SuiteClanHD
electronicsActive ProbeClanCT

Rabid Coyote variants (2)

Rabid Coyote Introduced 3066 Battle value 2,081 Point value 48
2 current variant Introduced 3071 Battle value 2,083 Point value 52
All 2 Rabid Coyote variants