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Rabid Coyote

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Tech
Clan
Mass
55t
Rules
Standard
Cost
6.06M C-bills
Move
Armor
163 pts

Medium Pulse Laser ×4ATM 12

SkillPVSkill 0 88Skill 1 78Skill 2 68Skill 3 58Skill 4 48Skill 5 43Skill 6 38Skill 7 33Skill 8 28

Availability by era

2 eras · 3 factions

GunPilotAdj BV
G014,807
G124,204
G233,496
G342,747
G452,081
G561,790
G671,602
G781,415
G881,332

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Rabid Coyote is a 55-ton skirmisher that fights in close, cruising at 54 km/h and topping out near 86. Four medium pulse lasers split evenly between the arms, two per side, and an ATM 12 in the left torso gives it reach against targets it can't immediately close on. An ECM suite rides in the head. Ashton 'Mech Production Complex builds it at Foster (Gregoire).

Armor & loadout

Mech rightFrontMech left
RABID COYOTE
EnergyMissile
Weapon / EquipmentLocQtyAmmo
MslLT120 rds · 4 t
EnrRA ×2 · LA ×24
electronicsECM SuiteClanHD

Rabid Coyote variants (2)

Rabid Coyote current variant Introduced 3066 Battle value 2,081 Point value 48
2 Introduced 3071 Battle value 2,083 Point value 52
All 2 Rabid Coyote variants