Rabid Coyote
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- Type
- BattleMech
- Tech
- Clan
- Mass
- 55t
- Role
- Skirmisher
- Intro
- 3066 FedCom Civil War
- Rules
- Standard
- Cost
- 6.06M C-bills
- Move
- Armor
- 163 pts
Medium Pulse Laser ×4ATM 12
Battle Value
2,081by skill
Point Value
48
View on Sarna
TR:3067 · Record Sheets: RS:3067u
Compare this unitRabid Coyote
PV48
TP: BMSZ: 2TMM: 0MV: 10"
ROLE: Skirmisher
Damage
S (+0)
7
M (+2)
6
L (+4)
1
OV: 0Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 88Skill 1 78Skill 2 68Skill 3 58Skill 4 48Skill 5 43Skill 6 38Skill 7 33Skill 8 28
Availability by era
2 eras · 3 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,807 |
| G1 | 2 | 4,204 |
| G2 | 3 | 3,496 |
| G3 | 4 | 2,747 |
| G4 | 5 | 2,081 |
| G5 | 6 | 1,790 |
| G6 | 7 | 1,602 |
| G7 | 8 | 1,415 |
| G8 | 8 | 1,332 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Rabid Coyote is a 55-ton skirmisher that fights in close, cruising at 54 km/h and topping out near 86. Four medium pulse lasers split evenly between the arms, two per side, and an ATM 12 in the left torso gives it reach against targets it can't immediately close on. An ECM suite rides in the head. Ashton 'Mech Production Complex builds it at Foster (Gregoire).
Armor & loadout
Mech rightFrontMech left
RABID COYOTE
EnergyMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | LT | 1 | 20 rds · 4 t |
| Enr | RA ×2 · LA ×2 | 4 | |
| electronicsECM SuiteClan | HD |
Systems & manufacturers
Rabid Coyote variants (2)
Rabid Coyote current variant Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM Introduced 3066 Battle value 2,081 Point value 48
2 Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, PRB, RCN Introduced 3071 Battle value 2,083 Point value 52