Peregrine (Horned Owl) 3
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- Type
- BattleMech
- Tech
- Clan
- Mass
- 35t
- Role
- Sniper
- Intro
- 3061 Clan Invasion
- Rules
- Standard
- Cost
- 3.63M C-bills
- Move
- Armor
- 96 pts
ER PPCLight Machine Gun ×6
Battle Value
1,545by skill
Point Value
28
View on Sarna
Technical Readout: RGv1 · Record Sheets: RG11
Compare this unit3
Peregrine (Horned Owl)
PV28
TP: BMSZ: 1TMM: 0MV: 12"j
ROLE: Sniper
Damage
S (+0)
3
M (+2)
3
L (+4)
2
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 52Skill 1 46Skill 2 40Skill 3 34Skill 4 28Skill 5 25Skill 6 22Skill 7 19Skill 8 16
Availability by era
7 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,569 |
| G1 | 2 | 3,121 |
| G2 | 3 | 2,596 |
| G3 | 4 | 2,039 |
| G4 | 5 | 1,545 |
| G5 | 6 | 1,329 |
| G6 | 7 | 1,190 |
| G7 | 8 | 1,051 |
| G8 | 8 | 989 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Peregrine (Horned Owl) 3 is a 35-ton light rebuilt for stand-off sniping, where the 2835 original fought as a close-in striker. In place of the twin medium pulse lasers the arms now carry a Light Machine Gun each, and the Large Pulse Laser in the center torso gives way to an ER PPC. The engine, structure, and ferro-fibrous armor carry over unchanged, so the type still cruises at 65 km/h and tops out near 97, with the same 180-metre jump. Alshain Weapons builds it at its Jarett plant.
Armor & loadout
Mech rightFrontMech left
PEREGRINE (HORNED OWL) 3
EnergyBallistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT | 1 | |
| Bal | RA ×3 · LA ×3 | 6 | 100 rds · 0.5 t in RT |
| electronicsTargeting ComputerClan | LT |
Systems & manufacturers
Peregrine (Horned Owl) variants (7)
Peregrine (Horned Owl) Role Striker Tech base Clan Rules Standard Alpha Strike abilities ENE Introduced 2835 Battle value 1,434 Point value 282 Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, LRM2/2/2 Introduced 2856 Battle value 1,191 Point value 26
3 current variant Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3061 Battle value 1,545 Point value 28
4 Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3064 Battle value 1,198 Point value 285 Role Sniper Tech base Clan Rules Standard Alpha Strike abilities ENE Introduced 3066 Battle value 1,523 Point value 256 Role Striker Tech base Clan Rules Standard Alpha Strike abilities ENE Introduced 3132 Battle value 1,475 Point value 297 Role Striker Tech base Clan Rules Advanced Alpha Strike abilities ENE, JMPS1, LTAG Introduced 3150 Battle value 1,725 Point value 37