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Penetrator PTR-6T

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Tech
Inner Sphere
Mass
75t
Rules
Standard
Cost
7.93M C-bills
Move
Armor
208 pts

ER Medium Laser ×6ER Large Laser ×2Anti-Missile System

Technical Readout: TR:CI · Record Sheets: RSFP:HRR

Compare this unit
SkillPVSkill 0 71Skill 1 63Skill 2 55Skill 3 47Skill 4 39Skill 5 35Skill 6 31Skill 7 27Skill 8 23

Availability by era

6 eras · 2 factions

GunPilotAdj BV
G014,606
G124,028
G233,350
G342,632
G451,994
G561,715
G671,535
G781,356
G881,276

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The PTR-6T is a 3066 field refit of the 3053 PTR-4D, keeping the 75-ton skirmisher's stand-off punch built around a pair of ER Large Lasers in the arms. Where the PTR-4D carried Medium Pulse Lasers in each torso, this configuration swaps them for ER Medium Lasers, three per side, and adds a targeting computer in the right torso. The Anti-Missile System in the center torso carries over unchanged, and the heat-sink count rises from 12 to 14 double units to cope with the longer-ranged battery. Cruising and top speed hold at 43 and 65 km/h with a 120-metre jump capability, and the type still presents as a stable firing platform. As a field refit it carries no single dedicated manufacturer, being assembled at various sites rather than one factory line.

Armor & loadout

Mech rightFrontMech left
PENETRATOR PTR-6T
EnergySupport
Weapon / EquipmentLocQtyAmmo
SupCT11 t ammo
EnrRT ×3 · LT ×36
EnrRA · LA2
electronicsTargeting ComputerISRT