Pegasus Scout Hover Tank (MML)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Scout
- Intro
- 3091 Early Republic
- Rules
- Standard
- Move
- Armor
- 109 pts
Medium X-Pulse LaserMML 3 ×4
Source: RG25
Compare this unitBattle Value
906by skill
Point Value
38
Recognition Notes
The Pegasus Scout Hover Tank (MML) is a 35-ton hover combat vehicle fielded as a scout, replacing the original Pegasus's Striker role and ICE engine with a Light engine that lifts cruising speed from 86 to 97 km/h and top speed from 130 to 151. The single Medium Laser on the front gives way to a Medium X-Pulse Laser in the same position, and the turret's paired SRM 6 launchers are gone in favor of four MML 3 launchers. Heavy Ferro-Fibrous plate replaces the Standard armor, and a Beagle active probe and supercharger sit in the hull, neither present on the original. Exeter Organization builds the type at Keystone.
Armor & Loadout
PEGASUS SCOUT HOVER TANK (MML)
EnergyMissile
Front: 27 front
Right: 20 front
Left: 20 front
Turret: 22 front
Rear: 20 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F | 1 | |
| Msl | T ×4 | 4 | 2 t ammo in B |
| electronicsBeagle Active ProbeIS | B | ||
| mobilitySupercharger | B |
Systems & Manufacturers
(MML)
Pegasus Scout Hover Tank
PV38
TP: CVSZ: 1TMM: 0MV: 22"h
ROLE: Scout
Damage
S (+0)
3
M (+2)
2
L (+4)
1
Heat not tracked

Special , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 70Skill 1 62Skill 2 54Skill 3 46Skill 4 38Skill 5 34Skill 6 30Skill 7 26Skill 8 22
Availability by era
4 eras · 9 factions
Pegasus Scout Hover Tank variants (12)
Pegasus Scout Hover Tank Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, SRM1/1, TUR(2/2/-, SRM1/1) Introduced 2791 Battle value 640 Point value 25(Sensors) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, RCN, RSD1, SRCH, SRM1/1, TUR(2/2/-, SRM1/1) Introduced 2798 Battle value 571 Point value 27(Missile) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, SRM2/2, TUR(3/3/-, SRM2/2) Introduced 2854 Battle value 678 Point value 30(Unarmed) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities CT12, EE, ENE, SRCH Introduced 2873 Battle value 317 Point value 15(3058 Upgrade) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, PRB, RCN, SRCH, SRM1/1, TAG, TUR(2/2, SRM1/1) Introduced 3058 Battle value 706 Point value 30(MRM) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ECM, MHQ1, SRCH, TUR(2/2/-) Introduced 3063 Battle value 781 Point value 29(C3) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, MHQ1, SRCH, TUR(3/3/-) Introduced 3070 Battle value 787 Point value 32X Role Striker Tech base Inner Sphere Rules Experimental Alpha Strike abilities C3S, MHQ1, SRCH, TUR(3/3/-) Introduced 3073 Battle value 1,119 Point value 38(Sealed) Role Striker Tech base Inner Sphere Rules Advanced Alpha Strike abilities ECM, IF0*, PRB, RCN, SEAL, SRCH, TAG, TUR(1/1/0*, IF0*) Introduced 3076 Battle value 618 Point value 31(X-Pulse) Role Striker Tech base Inner Sphere Rules Advanced Alpha Strike abilities C3S, MHQ1, SRCH, TUR(3/3/-) Introduced 3086 Battle value 1,119 Point value 38
(MML) current variant Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, PRB, RCN, SRCH, TUR(2/2/1, IF1) Introduced 3091 Battle value 906 Point value 38
(MG) Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced — Battle value — Point value —